After triggering the Twilit Kargarok cutscene, wait for the Twilit Bulblin to stop firing arrows at you. Turn into a human and make sure that the Kargarok is coming after you. Get into the water and put on the iron boots to sink down in the water. When the Kargarok tries to follow you into the water, it will kill the Bulblin allowing you to immediately head up Zora's River. This is about 6 seconds faster than a normal fight
Once the Twilit Bulblin stops firing arrows, get on the slope and wait for the Kargorok to get close to the ground. Jump on and attack. After getting off, backflip once, then jump attack back on to the Kargorok.
The problem with the original method was that if you performed the Faster Kargoroc Battle you would have to transform at the start to prevent the camera from going crazy, this meant to had very little time to setup the clip with a nice camera. Further more flying below the map and getting back in bounds without voiding was somewhat hard. With this Kargoroc clip later on you don't have to worry about the camera, furthermore since you clip out of the left side you do not have to go under the map when flying OoB. This means there is no risk of voiding out after getting the clip. This method still saves 6s.
Here are some visual cues to help with the easier clip, flying to the right will help make give the same angle as in the pictures.
Right after the start of the Kargarok flying sequence it is possible to save around 6 seconds by taking the Kargarok out of bounds and flying around the cave.
The clip is kinda precise and on the way to the Loading Zone you have to fly high enough or you will void.
Note that if you did Faster Kargarok Battle you have to transform first to prevent the camera from going crazy.
Once at Death Mountain ready to warp the meteor to Zora's Domain, Dash behind the chained rock and transform into human before the meteor falls CS. Then warp the meteor to Zora's Domain as human. There is a 3 frame window where you can sidehop right to skip the midna text, if you get this just hold down-right and put on the boots to go under the arch, otherwise hold down and roll to get to the arch then use the boots. Going under the arch skips the trigger for Rutela CS.
During the twilight once you have collected the tear in Zora's Domain you will have to skip the trigger again. To do this optimally you should B attack the wall to get the bug to fly, stand by the passed out zora and charge a B attack, release this to hit the bug between you and the wall, while the tear is forming dash behind the pillar and transform, finally Jump Attack the tear and then use boots to go under the arch.
Once outside you must be careful not to get swept down the waterfall, hold L+Right to line up as far right as you can without getting stuck on the archway, then just after you pass the from under the arch put on the boots while still holding L+Right. You can now walk over to the safe zone to the right and take off the boots, climb out, jump attack up the small ledge and then transform and carry on.
NOTE: This method is slower than timing boots to stand on the edge of the water-fall and then clawshotting the vines, however this is much safer and still saves time over not doing Rutela Skip at all.
The first video below is when warping the meteor, the second video is during the twilight when collecting the bug and climbing out the water safely
After doing Rutella skip for the second time it is faster (but harder) to sidehop to the right at the edge of the waterfall instead of going all the way around and dropping down from above. The timing window for the sidehop is really strict (3 Frames).
1) Open up the item menu as soon as the A button appears on bottom of the screen.
2) Hold L + Right and close the item menu.
3) Swim until you arrive on the edge of the waterfall after 4 swimming strokes.
4) As soon as Link hits the ground underwater, sidehop right. A good visual cue for this, is Link's right arm extending out for the 4th time.
5) Transform Wolf and Midna jump up to the bug.
It is 0.86s faster to hug the left wall at the start and skip killing the first bug as it will catch up with you later as shown in the video below
It is also faster to fly above the rocks and hug the wall rather than underneath as the path is shorter. This was discovered by Gymnast86 in creation of the Any% TAS. Finally, it is also possible to bonk off the inner wall with the same dash you use to kill the final bug. This is slightly tricky as you want to come down into the bug and the center obstruction. Furthermore, the tear is not guaranteed to reach Link before Link hits the water.
It is possible with careful positioning and the direction you knock the bug, to manipulate the bug's movement so he will start charging at you from far away. This means you can then backhop and attack him as his invulnerability disappears, doing this causes the bug to hang around near the plank meaning you can grab onto him earlier than waiting for him to attack again. Please note you have to wait slightly before the regrab otherwise the bug is too low and you will simply rebound off him
In the old 100% route (Fixed EMS) you used to enter Lanayru twilight from the normal entrance and then use the shortcuts to get down skipping various things including the kargork flight, this is done by deathwarping is Iza's Lodge coming from Zora's Domain, to do this you have to LJA on the howling stone to get over to the door, this isn't precise at all.
The King Bulblin 2 fight and fight skips can be found on the King Bulblin boss fights page.
It is possible after using the boomerang on the first kargarok to dash away from the wagon and leave it behind, as long as you killed the bulbins correctly as they spawned the wagon won't set on fire.
However if you leave the wagon behind there is a midna trigger before Kakariko that forces you to go back. In Any% No S+Q and 100% this auto walk also makes you walk into the King Bulblin 1 trigger meaning you have to restart the wagon escort again.
It is possible by standing before the trigger to LJA by throwing the boomerang when the boomerang is inside the wall you can LJA as the boomerang is over the void in the wall. To get in perfect position for the LJA, transform and do 4 sidehops right and 2 L-target rolls forward right after digging under the gate.
By doing a precise B attack into the cutscene trigger, the camera angle will stay locked and make Louise's text start earlier than normal
There is a bulbin archer at the bottom of the tower with ropes before the very first rope, it is required to kill him before you continue up otherwise he will snipe you down later on. To do this spinattack to deflect his first arrow and then when backs away from you hit him into the water which kills him instantly.
Once on the rooftops it is possible with perfect movement to make a earlier wind cycle that was intended with a diagonal jump from the bridge.
It is possible to clip through the wall in the Cucoo Minigame house and fall right into Lake Hylia.
Note that the video shows TPHD which makes the clip significantly easier due to removed sword recoil.
Can be used in Twilight or for getting to the Poe in 100%. Saves 0.4s but is much riskier.
If you stand near the ledge and talk to Falbi, Link will fall during the text and go underneath the floor collision.
Using the Normal Bombs Underwater glitch and starting a cutscene at the same time, it's possible to sink a normal bomb low enough to blow up the rock with the Goron in it.
Saves 8 seconds to Midna jump up and lure the poe to you.
The method for doing this trick is incredibly similar to Infinite Bomb Arrows. A full description of this trick can be found here.
By triggering the barrier fight in Upper Zora's River in a certain way, you can get behind the sign and transform into Wolf Link, allowing you to beat the fight as Wolf Link. Note that you must have Midna Charge to complete the fight as Wolf Link, thus beating Midna's Desperate Hour is required.
Talk to Iza to start the trigger for the fight, then use Iza's shop door to straighten your angle. Take a step back and walk left until Link's right foot reaches the white spot on the ground shown in the video below. Run back to the sign by Iza, avoiding the fight trigger, and transform. Walk into the trigger to start the fight.
If you knock down both poes within the same B-charge it isn't possible to collect both of the souls without having to knock the second poe down again. If you B-charge more right as shown in the video you can knock them down in seperate attacks within the same B-charge, this gives you enough time to collect poe souls without having to knock the second poe down again.
By riding Epona precisely into the corner of the ledge, you can ride Epona through the collision and OoB
Jumping from the track to the HP chest instead of going around the corner saves around 1 second
There is a mailman trigger on the bridge that enters Castle Town. It is very thin and easy to LJA over. Firstly stand next to the 3rd post from the chain connects to the bridge. Then just aim over the bridge and LJA once it is over the void
In the field to the west of castle town there is a run-down area to the south with a chest on a pillar, normally you use the dominion rod with the statue however you can LJA over to it. Make sure you aim slightly above the wall so the boomerang goes over then jump attack as soon as possible.
Sidehop roll onto the ledge, then hold forward to jump off. Jumpslash just before the chest to land up there
When learning Jump Strike it is 3.33s faster to spin-attack after doing the Jump Strike as it causes the real Hero's Shade to not get knocked down.
When leaning Greatspin it is 2.73s faster to backflip into the greatspin rather than just a greatspin. This is once again because it doesn't knock down the real Hero's Shade
There are two mailman triggers on Lanayru Bridge. It is possible to LJA over both of the triggers by throwing the boomerang just over the side of the bridge once at the trigger.
The first trigger is just after the second broken arch on the right-hand side of the bridge. Then for the second trigger go to the second non-broken arch on the right-hand side after the crack in the floor, from here you can edge forward a little more to the second big brick after the arch.
With a slightly precise LJA, you can skip needing the statue to get to the 100R chest on the cliff.