There are many types of movement in Twilight Princess and of course they all have different speed values. Some movement types have a short acceleration delay, so most of the listed values are the maximum speed attainable. These values were found by looking through the memory addresses for each type of movement.
Movement Speeds (Ordered By Name) | ||||
Movement Type | Movement Value | Notes | ||
Backflip | 24 | --- | ||
Backwalk | 13 | --- | ||
Crawling | 5 | Changes every frame -- this is an average | ||
Epona | 35/42 | Changes depending on area | ||
Epona: Sprinting | 50/73 | Changes depending on area | ||
Iron Boots | 3.68 | --- | ||
Iron Boots: Roll | 10 | --- | ||
Jumpslash | 25 | --- | ||
Rolling | 32.9 | --- | ||
Sidehop | 28 | --- | ||
Spinner | 26 | --- | ||
Walking Forward | 23 | --- | ||
Walking Forward (L Target) | 16.1 | --- | ||
Walking Sideways | 13 | --- | ||
Swimming | 8 | Direction is irrelevant | ||
Swimming Dash | 13 | Direction is irrelevant | ||
Swimming Strafing (Zora Armor) | 14 | Direction is irrelevant | ||
Swimming (Zora Armor) | 22 | Direction is irrelevant | ||
Wolf: B Attack | 30 | --- | ||
Wolf: Backflip | 30 | --- | ||
Wolf: Backwalk | 12 | --- | ||
Wolf: Jump Attack | 26 | --- | ||
Wolf: Sidehop | 33 | --- | ||
Wolf: Sprinting | 33/45 | Changes depending on area | ||
Wolf: Walking Forward | 25 | --- | ||
Wolf: Walking Forward (L Target) | 22 | --- | ||
Wolf: Walking Sideways | 22 | --- | ||
Wolf: Swimming | 9 | Direction is irrelevant | ||
Wolf: Swimming Dash | 20 | Direction is irrelevant |
In Twilight Princess, continuous rolling is the fastest form of movement as human Link for RTA speedruns.
To keep maximum speed from a roll, it is recommended to time and chain together frame perfect rolls. From a stand-still, it is faster to roll > walk for 3 frames > then time frame perfect rolls. When coming out of a loading zone at running speed, it is fastest to just start chaining frame perfect rolls immediately. (Note: 'DF' Walking for 2 frames before rolling is the fastest way to reach maximum speed from a standstill, but is usually considered not worth it in most situations for RTA speedruns.)
Zora Armor swimming speed builds up quicker the faster you mash A until you hit the max speed of 22. The blue line represents an A input every 2 frames, while the orange represents an A input every 3 frames.