Navigation
Any% (BiTE) (ELH)
This route is around 3 minutes slower than the optimal route, and around 40 seconds faster than its sister route.
This route requires the very precise Epona Seam Clip, and the 1-try, frame perfect Gorge Void, so it is not recommended for beginners.
This is around 9 minutes faster than Forest ELH route, which has a much more consistent beginning to the run.
This version of the route has been modified from its predecessor to implement Empty Lake Hylia instead of doing Midna Dive and the RNG-based Helmasaur LJA. It is also an estimated 40+ seconds faster than this route.
Runs should start with a blank file in slots 1, 2, and 3 as multiple files are used during the run. The route below specifies which slot to use for each save, but other variations can be equally fast so long as (i) the post Faron Twilight save is still available after saving in Kakariko and (ii) all blank slots are used by the end of the run.
It is helpful to watch a top run on the leaderboard for reference when learning, as this route document can only go into so much detail.
This route is intended for NA Wii 1.0, but is also possible on other versions; see Addenda for notes
Ordon
Faron Twilight
- S. Faron warp portal
- Faron Vessel
- Kill first two bugs (leave tears)
- Bug outside Coro's house
- Bugs inside Coro's house
- Dig under gate, kill bugs, enter loading zone after bugs explode (leave tears)
- Tunnel
- Bugs on left wall (leave tears)
- Bugs in tree trunk
- Ignore bugs that dig
- EMS
- Enter Sacred Grove
- Skull Kid chase 1
- Skull Kid fight 1 (8R+)
🠋 Master Sword puzzle (RD UUU LL DDD RU)
- Warp S. Faron
- Collect missed tears on the way to the tunnel
- Collect missed tears in mist area
- Cross purple mist with lantern
- Transform and kill bugs before they dig
- While waiting for tears, dig behind sign and jump attack to collect a yellow rupee (18R+)
- N. Faron warp portal
- Kill last two bugs
- Turn senses off, transform, burn web, and collect tears
- Vessel complete
Gale Boomerang
Eldin Twilight
If you prefer getting the silver rupee from the bell in Kakariko (~1.3s slower) as opposed to the orange rupees in SPR, it's practical to unlock the Midna jump during this segment. See Addenda for notes
- Exit Forest Temple
- [Lantern (B) / Iron Boots / Boomerang]
- Warp Kakariko
- Eldin Vessel
- Enter graveyard
- Kill graveyard bug (leave tear)
-
Well Clip once bug explodes
- 3 basement bugs
- Graveyard bug tear
- Malo Mart bug
- 2 hotel bugs (don't need yellow)
- Abandoned house bug
- Barnes' Shop bug
-
Bomb House Skip as wolf, collect 3 tears
-
Watchtower bug (26R+)
- DMT bug
- Death Mountain warp portal
- 2 Death Mountain bugs
- Transform human before collecting last tear
- Vessel complete
Lanayru Vessel
Lanayru Twilight
- Lanayru Vessel
- Bug outside Lanayru spring
- Lake Hylia warp portal
- Stepping stones for bug (27R)
- Warp Zora's Domain
- Wall bug and Rutela skip
-
Waterfall Sidehop or drop down right wall to bug (30R+)
- 2 lilypad bugs (Try your best to keep them dry on NA 1.0)
- Bug on cliff with RNG rupees in grass patches and boxes (34R+)
- Swim to Upper Zora's River (UZR)
- Listen to Iza for bug (35R+)
- Down the river
- Dash to Castle Town
- Castle Town warp portal
- Dash cancel through Castle Town
- Castle Town bug
- Warp Lake Hylia
- Bug behind Fyer's hut (Keep it dry on NA 1.0)
- Howl at grass
- 4 Kargarok bugs, bonk, and press B to say 'No' to Midna
- Last small bug
- Boss Bug
- Vessel Complete
Getting to Lakebed Temple
- Warp Zora's Domain
- Take 2 hearts of damage jumping down in outer Zora's Domain (avoid yellow rupee)
- Head to UZR on land
- Transform human behind sign, then talk to Iza
-
Steal and Duplicate Lent Bomb Bag as wolf
- If you accidentally trigger the fight as human and are trapped, savewarp to try again
- Do not need to talk to Iza at the end to fill the duped bag
- Warp Lake Hylia
-
Empty Lake Hylia
-
Skip Plumm cutscene and howl to start Plumm's minigame (watching the cutscene costs 6s)
- Clip OoB and bonk to void out
- If you entered with more than 1 heart and are still alive, JA to void until dead (backflip is 6f slower)
- This death fixes the inventory and fills the duped bomb bag with 30 normal bombs
- Dash east and enter Lakebed Temple
- [Lantern / Iron Boots / Boomerang / Bombs (B)]
- Begin wasting normal bombs as you go, leaving at least 2 for Deku Toad
- If you fail the bomb boost into Lakebed, deathwarp using bombs and try again; do not savewarp, as savewarping will refill the lake
Lakebed Temple
- Savewarp
- Pull lever in first room
- Drop stalactites with bomb + boomerang
- Out of bounds swim to west 2F
- Enter outer cog room 2F
- Drop stalactite with bomb + boomerang
-
Climb vines and enter left door
-
Ledge hang + JA to reach Deku Toad early
- Enter Deku Toad room from exit door, then look up to start the fight (EBF active)
-
0-cycle Deku Toad
- Leave 1 bomb in bag until fight is over in case you fail the sword combo; in this case, feed Deku Toad the bomb before it can spawn tadpoles
- Clawshot
- [Clawshot (B) / Boomerang / Iron Boots / Bombs]
- Savewarp
- Finish emptying bomb bag
- Open chest for 10 WB
- Backtrack to central staircase room
-
Bridge Clip (top of stairs south)
- Alternatively, Vine Clip with clawshot or bombs (10-15s slower)
-
Morpheel with water bombs
- [Clawshot (B) / Boomerang / Lantern / Water Bombs] for final regrab
- Lantern to B on the way to the portal
- Can get Heart Container if desired - does not matter for damage routing for Arbiter's Grounds deathwarp
- See Addenda at the end of this page for bomb management notes
- Exit Lakebed Temple
Midna's Desperate Hour
- Transform wolf and dash to Castle Town
- Dash cancel through Castle Town
- Enter Telma's bar through the door and get kicked out
-
Louise Glitch (saves about 1.7s)
- Push box once and dash jump to window
- Ropes in bar or rope skip (risky, saves about 3s)
- Poe
- Enter sewers
- Burn first web as wolf with the right stick
- Transform at second web and use Lantern
- [Clawshot (B) / Boomerang / Iron Boots / Water Bombs]
- Dig into hole
- Bulblin Archer
- Exit tower
- Early Wind Cycle
- Zelda cutscene
Getting to Snowpeak Ruins
It's optimal to do Snowpeak Ruins before Arbiter's Grounds, but doing AG first replaces a hard trick in SPR with an easier one, and is only 9s slower; see Addenda for notes.
Snowpeak Ruins
Getting to Arbiter's Grounds
- Warp Lake Hylia
- Get Memo
- Jump down without autoroll to take damage (2 hearts)
- Dash down to Fyer
- Boomerang red rupee from front of Fyer's cannon (280R+) if needed
- [Ball & Chain / Auru's Memo (B) / Lantern / Clawshot]
- Show Memo to Fyer
- Ball & Chain to B while waiting for Fyer to move out of the way
- Enter Desert Province
- Transform wolf and dash northeast
- Get hit by one moldorm in the desert (1.5 hearts)
- Enter Bulblin Camp without a boar
-
Map Glitch to KB3
- Defeat KB3
- JA + autospin, JA x2, clockwise spin, JA, wait until he swings then JA + autospin
-
Dying with map glitch active is a softlock, so save in Bulblin Camp if worried about dying to fire arrows or King Bulblin
- Enter Arbiter's Grounds as human
- Clawshot to B before entering
Arbiter's Grounds
- Human entrance
- Pull chain
- Small key
- Torch room
- [Clawshot / Ball & Chain / Iron Boots / Boomerang (B)] between lighting torch and door to automatically put lantern away
- Poe door cutscene
-
Poe Gate Clip
- [Clawshot / Ball & Chain / Water Bombs / Boomerang (B)] for the Boots force unequip
-
Boss key early
- If traversing next room as human, get boss key now; if using wolf, get boss key on the way to Stallord
-
Full human movement after boss key
- or stay wolf (roughly 2s slower)
- Triple Stalfos Skip with 3pcc or step clip (comparison)
- 2R in pots in front of Death Sword's door if needed
- Enter Death Sword
🠋Skip or fight Death Sword (0.5 hearts)
- Get hit by Death Sword as wolf during phase 1 to take 1 heart of damage (0.5 hearts)
- Skipping Death Sword and deathwarping is 18s faster than killing Death Sword and exiting the room (comparison), not including time spent damaging down (~5s optimally)
- If skipping Death Sword, put water bombs to B while waiting in the corner before transforming
- Spinner
- Deathwarp with water bomb and spinner
- [Clawshot / Spinner (B) / Water Bombs / Boomerang]
- Die to Death Sword if low on bombs or high on health
- Spinner to door
- Epic spinner room
- Open boss key chest if you didn't already
- Spinner to socket
- Get blue rupee in the skull if needed - want 280R+ before warping the sky cannon
- Enter boss room
- Stallord
-
One-Cycle in phase 2
- Jump Attack into clockwise autospin
- Left slash, right slash, forward stab
- Repeat three times
- Heart Container if desired
- Spinner out to exit Arbiter's Grounds
Getting to City in the Sky
- Mirror Chamber warp portal with a bomb
- Warp Kakariko
- Must zoom in to enable portals when warping from here on out
- Early City in the Sky
- Press Dpad Up to talk to Midna about cannon
- Press B to say 'No' to Midna
- Map warp to Lake Hylia
- Boomerang red rupee from front of Fyer's cannon (300R) if needed
- If you are short on rupees, Fyer has 60
- [Clawshot / Spinner / Iron Boots / Boomerang (B)]
- Pay Fyer 300R to fix cannon, enter cannon
- If you have fewer than 2 water bombs left, open southeast underwater water bomb chest after cutscene
City in the Sky
Palace of Twilight
Hyrule Castle
Addenda
Version Considerations
NA Wii 1.0 is the optimal version for this route, but the route can work on PAL Wii or JP Wii too. Listed below are the relevant exclusivities that make NA 1.0 fastest:
- Can reset before pressing A to save over new files (saves ~1s, only relevant for the first save)
- Can skip the cutscene right before the Aeralfos fight, if you get the 1 frame drop from the switch (saves ~8s)
- Can skip the cutscene after entering the City in the Sky boss door, removing the need to clawshot the vines up to Argorok (saves ~13s)
- Can jump attack over the mailman trigger outside of Castle Town (saves ~19s)
The route is practically identical on PAL Wii and JP Wii, except for the above listed not being possible, which makes these versions ~41s slower for this route. This doesn't consider text speed timings, which is comparably negligible.
Some additional notes:
- English is the only available language for NA 1.0
- With PAL Wii and NA 1.2, you can skip getting rupees altogether with the language set to French, which may save a few seconds
-
Back in Time Equipped on PAL/JP Wii might not function exactly the same as it does on NA 1.0, particularly concerning the precautions
- The route is not meant for NA 1.2 and KOR Wii due to techniques such as map glitch being patched. See this route, which accommodates every Wii version
-
The route works the same on the Wii U's vWii. Loading times are identical. The only difference is that since there's no console reset button, you must reset from pressing the home menu button on the Wiimote, which is slightly slower, and can make Back in Time more precise
(⮤ return to route)
Bomb management
Ideally, bombs will be acquired and spent as follows in this route:
- 30 normal bombs after emptying Lake Hylia
- 1 entering Lakebed
- 2 on stalactites
- 2 for Pot Push
- 1 for Deku Toad
- 24 wasted
- 10 water bombs after Clawshot
- 1 Morpheel (required for route)
- 1 Snowpeak Ruins bomb boost (required for route)
- 1 Darkhammer (saves 2s over fight without bomb)
- 1 deathwarp from spinner chest (saves 6.3s over deathwarping off of Death Sword's attack; only relevant if skipping poe gate)
- 1 Mirror Chamber portal (saves 1.5s over fight without bomb)
- 2 Zant (required for route)
- 1 Hyrule barrier 1 (saves 5s over fight without bomb)
- 1 Hyrule dynalfos (saves 4.5s over fight without bomb)
- 1 extra bomb
The three relevant bomb backup chests post-Morpheel are:
- AG stalfos room after poe 1 skip: 5 bombs (+7.5s; only relevant if not skipping poe gate; only water bombs if you have at least 1 water bomb)
- AG epic spinner room: 10 bombs (+8.5s with poe gate skip; +10s without poe gate skip; only water bombs if you have at least 1 water bomb)
- City entrance underwater: 15 bombs (+21s; always water bombs)
However, since most Morpheel fights use more than 1 bomb, and the Snowpeak Ruins bomb boost won't always be done first try, it's useful to plan bomb usage based on the number remaining after the Snowpeak Ruins bomb boost. Note that the timelosses estimated below do not include the time lost to Morpheel. This video compares bomb and bombless strats as well as getting bombs vs. not getting them for these scenarios.
Below describes the optimal bomb usage depending on the number of bombs remaining after the Snowpeak Ruins bomb boost:
Kakariko Bell Silver Rupee Route
If you prefer getting the silver rupee in Kakariko as opposed to getting the 2 orange rupees in Snowpeak Ruins, you can opt for this strat. Here is a comparison explicitly showing the differences, which shows that getting the silver is marginally (1.3s) slower. Note that this involves using a bomb, which could lose additional time depending on context.
Route difference:
- After exiting the graveyard during Eldin Twilight, hit the Midna trigger (technically optional, but makes the silver later much easier) next to the tree (don't skip the cutscene), and advance the text. Route is the same from here until Ball & Chain.
- After getting the Ball & Chain, savewarp and leave SPR instead of getting the two orange rupees. Route is the same until after AG
-
After warping to Kakariko post-AG, use the Midna jump to reach the top of the Sanctuary, then use Water Bomb + Boomerang to explode the bell and get the silver. Routes merge after entering the Sanctuary
(⮤ return to route)
Arbiter's Grounds before Snowpeak
Going to Snowpeak Ruins after Arbiter's Grounds is about 9s slower, and allows for doing the easier spinner bomb boost in SPR instead of the moon boots bomb boost.
Damage routing
In preparation for deathwarping after Death Sword Skip, the damage route specified is:
- 3 hearts after SPR savewarp
- 2 hearts after Auru's Memo
- 1.5 hearts after desert moldorms
- 0.5 hearts after Death Sword phase 1
An alternative damage route that is about 1.7s slower is:
- 3 hearts after SPR savewarp
- 4 hearts after getting heart from pot outside SPR
- 3.5 hearts after desert moldorms
-
0.5 hearts after KB3
(⮤ return to route)
Arbiter's Grounds without Poe Gate Skip
Last updated 03/23/2026
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bdamja