This video goes over important combat considerations and techniques such as running slashes, quickly charged spin attacks, and autospins.
If you stand next to a Rupee and sidehop over it, you can collect the Rupee without seeing the text that normally pops up
Collecting a Rupee while in the air or on Epona will also skip any Rupee text
Link has different animations depending on whether you go through the left or right door at a set of double doors. The right door animation is faster than the left by about 20 frames, so it's generally better to go through double doors from the right side. This does not apply to doors that go into a loading zone.
(Note: On Wii, this is reversed due to the entire game being mirrored, so opening left doors is preferred on Wii)
When you press Z to call Midna for a Midna Jump, there's an animation of her flying towards the target spot. For certain jumps, there is 1 frame where you can input a jump before the animation starts and skip needing to watch it. This is used primarily in Castle Sewers.
Besides Lantern, you can also burn webs using the Ball & Chain, and by shooting Bomb Arrows at them
If you C-up before calling Midna, it will skip the mini cutscene of the camera panning and allow you to transform immediately
You can sidehop through the steam jets on Death Mountain without needing boots on. You require a shield to do this though
DF walking is holding L and either up-right or up-left on the control stick. This is used as a means of reaching max running speed from a standstill. The fastest way to do so is to DF walk for 2 frames, then release L and hold up, after which Link will reach max running speed in 7 frames (9 frames total including the DF walk) as opposed to simply holding up reaching max running speed in 13 frames.
Using C-up followed by an aim item immediately afterwards lets you aim faster than any other method.
When you're stuck onto walls with double clawshots, you can get into first person aim quicker by pressing the clawshots button, then tapping L quickly.
Normally when you walk near some golden bugs, they will fly away, but if you hold L and walk towards them they won't be scared off.
If the boomerang returns to Link while he's in the animation of putting another item away, he will skip the animation of catching the boomerang, giving more of an opportunity to catch flying bugs.
Aiming the boomerang above a golden bug will get it caught lower in the boomerang's gale, making it land on the ground when the boomerang returns instead of flying away.
If you resurface from underwater quickly and then try to sink again, the air meter will appear quicker than it normally does. This is usually a bad thing, as having a quick air meter can make tricks like Pillar Clip or the Morpheel backup impossible.
Approaching poes that live high in the air with senses off will cause them to approach Link earlier than approaching with senses on. This is not useful for poes that live near the ground.
In the fishing pond, the speed at which time passes depends on the time of day.
Time of Day | Frames per in-game minute |
13:00-20:00 | 21 (normal speed) |
20:00-04:00 | 7 (3x speed) |
4:00-10:00 | 21 (normal speed) |
10:00-13:00 | 11 (~2x speed) |
Likewise, speed is variable in Bulblin Camp before defeating King Bulblin 3.
Time of Day | Frames per in-game minute |
05:00-03:59 | 8 (~3x speed) |
04:00-04:59 | time does not advance |
There are a few places that will automatically set the time of day to a certain time. For example, Palace of Twilight will change time to night, and City in the Sky will set time to noon. You can abuse this to set time to specific times you desire. Here is a list of events that set specific times.
Area | Set Time of Day |
During twilights / Palace of Twilight | 0:00 |
After Forest Temple | 12:00 |
After King Bulblin 1 | 17:00 |
After Goron Mines | 12:00 |
After Lanayru Twilight | 12:00 |
After Lakebed Temple | 12:00 |
During MDH | 21:00 |
After MDH | 6:00 |
Entering Stallord via AG | 21:00 |
After Snowpeak Ruins | 12:00 |
Entering Sacred Grove 2 | 5:00 |
Finishing Sacred Grove 2 Skull Kid fight | 8:00 |
After Temple of Time | 12:00 |
After City in the Sky | 12:00 |
Cave of Ordeals Floor 16 | 23:00 |
Exiting an area in twilight before clearing the twilight (e.g. escaping Faron, or warping to get the bridge in Faron or the volcanic rock in Eldin) sets time of day to 15:00 and causes each in-game minute to last 127 frames. Savewarping in an area in twilight before exiting the area will leave time of day at midnight and moving at the normal speed, but visiting any main Hyrule Field area that's outside of twilight afterward will set 15:00 and 127f/min.