Lakebed Temple

For boss and miniboss strategies, see the pages for Deku Toad and Morpheel.


──── Any%/All Dungeons ────


Entering Lakebed Temple Early

There are several ways to enter Lakebed Temple early.

Skip the first corridor

If you've obtained the Master Sword early, it's possible to skip past the windy underwater portion of the first room by save warping.

Second room Midna text skip

Discovered by Ekke

A somewhat precise LJA can skip the cutscene of the stalactite falling and the Midna text that follows it. This only saves about 3 seconds done quickly, so it is only worthwhile in RTA runs in categories that only go through this room once.

Enter the door near the left side. Sidehop left, then move forward a little bit to the corner of the platform. Aim on the right side or middle of the thin part of the stalactite, then LJA to the stairs once the boomerang is over/inside the stalactite.

Skipping the stalactites

Boomerang LJA (GCN only)

Discovered by Paraxade

From the end of the bridge, pull out the Gale Boomerang and target the collumn towards the left side of the door and do a long jump attack. From here, climb onto the fallen boulder, and target near the torches on either side of the door and use another long jump attack to reach the next plaform.

Knock down the stalactite to water bomb chest

Faster method discovered by Cha0ticAce

By using the Boomerang it is possible to throw a bomb against the pillar on the ceiling making it drop down. This leads the way to the Water bomb chest up there.
Right before the bomb hits the pillar, jump attack to get on the platform and save time.

Skip knocking down the Stalactite to water bomb chest

You can also get up the ledge without knocking down the stalactite first.
Stand on the edge right next to the door leading to the main room and aim at the corner of the platform in front of you. Jump as soon as the boomerang goes out of bounds.
This is not faster than knocking down the stalactite from below and should only be used if you run out of bombs.

Here's a slightly slower way that uses targets instead.

Quick bomb disposal

Discovered by Majora MIM

One time consuming task that occurs in the Lakebed Temple is emptying your bomb bag of normal bombs so to obtain water bombs from chests. Instead of throw the bombs into a body of water, head over to one of the waterfalls in the stalactite room. By standing under the water while trying to pull out bombs, the bomb's fuse is put out immediately allowing for incredibly quick disposal.

Out of bounds swim from south hall to east hall

This is faster than the double LJA to the east wing, both without Zora Armor and with Zora Armor.

  1. While rolling towards the lizalfos, try to align Link to face north; this will usually happen automatically if Link starts near the middle of the door and you hold up while rolling
  2. Target before the lizalfos is close enough to lock onto to preserve facing angle, then jump attack autospin the lizalfos to kill it
  3. Displacement clip through the middle of the door on the right with the standard rollstab setup
  4. Swim rightward, aiming Link just left of the pink underwater plant to pop up in the east hall

Aiming the swim too far right will result in popping back in bounds in the toilet, which is bad. Aiming a little too far left is safe, as Link will pop up in the intended hallway but on top of the door frame. If you think you may be aimed leftward enough for that to happen, hold target when approaching the in bounds area to prevent the camera from inverting.

Double LJA to skip staircase (GCN only)

From the entrance to the swiveling staircase room, head over to the top of the staircase and pull out the boomerang. Target once just right of the chandelier on the ceiling and twice above the overhang on the right. Long Jump onto the staircase's banister, and then to the ledge. This is slower than swimming out of bounds but faster than turning the staircase as intended.

Early Clawshot (GCN only)

Discovered by Paraxade

It is possible, using long jumps, to get the clawshot much earlier than was intended without ever having to go to the second floor of the dungeon and change the water level. Go to the hanging platforms room and run to the ledge of the top platform. Pull out the boomerang and target above the doorway on the left. Use a double long jump to jump to the hanging platform, and then to the door.

LJA over railing (GCN only)

Discovered by Paraxade

Please note that there is a faster way to enter Deku Toad than this LJA which uses Early Deku Toad

After doing the above trick, you can get over the railing in order to get to the Deku Toad faster. Jump attack on top of the chest and pull out the boomerang. Target slightly to the right of the pillar. Now simply use a long jump to get onto the railing and blow up the rock. If you have gotten the Ball & Chain early, use one more jumpslash to get past the previously mentioned pillar, and you can use the ball & chain to break the rock if you don't have water bombs!

Video showing how to use the ball & chain to break the rock.

Clip under gate to Deku Toad

This displacement clip uses the standard rollstab setup after moving slightly left to align with a working section of the gate; be careful not to move too far left or the sword slash will clank on the wall. See notes on displacement clip setups. This is the fastest way to enter Deku Toad if the boss flag is not already set.

visual cue

Aligning Link's head with this stripe on the door puts him in a good place to clip without clanking the sword on the wall during the setup. Target is not held in the image below; when holding target and moving rightward, Link's head will be roughly on the left edge of this stripe when he's in a good place.


──── 100% ────


Earliest Heart Piece

Discovered by Giradam, Improved by SVA16162

It is possible to get the Heart Piece outside the Deku Toad before getting the clawshot and still being able to get out which saves 14s in 100% over getting it after. First stand where shown in the video, and then line up the cross-hair just to the right of the pot (pot cannot be broken), then go up and target above the platform, then target the floor nearby the pillar with the gate and heart piece. Now LJA to to pillar with the pot once the boomerang reachs the first target, then LJA again over to the nearby floor when the boomerang reaches the second target.

Now target the pot with the boomerang to grab it and place it on the pressure plate, go into the gate and kill the lizalfos with a Jump-Attack into Spin Attack. Open the HP and then hold L and roll forward once, then shield bash once, throw the boomerang to lift the pot off the pressure plate and start closing the gate, then shield bash while the gate is closing to get clipped OoB. You can use the Iron Boots to void out faster.

Earliest Heart Piece backup

If you fail to void using the gate, it's possible to escape heart piece jail without savewarping, dying, or using Ooccoo.

displacement clip method (faster)

discovered by bewildebeest

This displacement clip uses the standard rollstab setup. See notes on displacement clip setups. After initiating the rollstab, release the control stick to neutral so that Link falls instead of jumping.

torch LJA method (slower)

Discovered By Devil6Lair

First sidehop up onto the back of the open chest, then look towards the torch on the wall and Jump Attack, if the angle was correct you will clip up onto the torch. From here you can do two targets to perform an OoB LJA to escape over the gate.


──── Boss Key Skips ────


Boss Key Skip (Bridge Clip)

Discovered by Rachel74
Setups by Dragonbane, Giradam, Rodner, SVA, Ekke325

This most common method of clipping past the boss key door can be done in three steps:

  1. Get onto the railing
  2. Slash from the right position to fall and clip into the railing, then backflip, charge a spin attack, and adjust Link sideways to a good position before releasing the spin attack
  3. Move carefully above the boss antechamber and fall in

The exact actions taken in steps 1 and 3 will depend on the staircase's orientation, which will depend on the category and route being run. The video below covers steps 1 and 3 for all four staircase orientations, and the tutorial video below that goes into detail on step 2, which is the same for any staircase orientation.

Note that without the Zora Armor, it is necessary to enter the load zone wearing the iron boots or to equip them immediately after gaining control after the load zone in order to make it to the Morpheel intro cutscene without drowning. Failing that, the next best backup is to use the iron boots to sink into the water just long enough to make the air meter appear, then surface and wait for the air meter to disappear before putting on the boots and sinking to the bottom.

Top of stairs Getting onto railing After spin attack
South Roll to the corner of the landing on the stairs. Target the boomerang above the chandelier above the column at the bottom of the stairs, then LJA as soon as possible after throwing the boomerang. Backflip three times. During the third backflip, release target and hold up-right.
North Jump down to the railing using the black line to the left of the pull switch as a cue. Use the iron boots to fall faster and/or correct for a jump that would put Link in the water without using the boots. Backflip three times. After or during the third backflip, put on the iron boots. Backhop once with the iron boots, then keep holding target and hold right on the control stick.
West Jump attack, then target the boomerang above the chandelier and LJA once the boomerang reaches the chandelier. Target walk right a little bit, then sidehop right twice and walk to the clipping spot. Backflip three times. During the third backflip, release target and hold up-right.
East Jump attack and autospin, then target the boomerang above the chandelier and LJA once the boomerang reaches the chandelier. Target walk left a little bit, then sidehop left twice and walk to the clipping spot. Backflip three times. During the third backflip, release target and hold up-left.

Bridge Clip tutorial

Tutorial by Skyreon

The section beginning at 2:47 about slashing to clip into the railing and setting up the spin attack (step 2 as described above) is relevant for all staircase orientations.

Bridge Clip on Wii (South top of stairs)

Wii cannot do a charge spin to make minor left and right adjustments. However, minor adjustments are possible by flicking left or right with the iron boots equipped. Make sure to equip iron boots right before or once Link is on the ground, as equipping it too early mid-air can make his position more variable.
If Link's left pouch is obstructed by the wall, equip iron boots and adjust slightly to the right until it is no longer obstructed. Do a backhop and unequip the Boots mid-air.

  • If Link lands behind of the line on the ground, then it was a 1st frame unequip. Do 3 backflips, then hold up left without targeting.
  • If Link lands on the line on the ground, then it was a 2nd frame unequip. Do 3 backflips, then hold down left without targeting.
  • If Link lands ahead of the line on the ground, then it was a 3rd frame unequip. Move back until Link is on the line, then do 3 backflips, and finally hold down left without targeting.

Bridge Clip on Wii (North top of stairs)

If Link's left pouch is obstructed by the wall, equip iron boots and adjust slightly to the right until it is no longer obstructed. Then, do four ESS or flick backflips. During the fourth backflip, hold up left while targeting. Make sure you hold directly into the notch, as a stick position too far outside of the notch may result in the trick failing.

Boss Key Skip (Vine Clip)

Discovered by Juice

Drop down into the center of the key room, and head toward a patch of vines. Once you're standing next to them place a bomb behind you and vine clip through the wall. This can be done even if the water level has been raised by using Water Bombs and Iron Boots. Once you clip out of bounds, you must un-equip the Iron Boots by equipping an item over them.

Once out of bounds, equip the Iron Boots to sink below the floor, then swim toward the GCN left side of the pillar in center of the room. At the center, the game physics will start to behave erratically. If you pass underneath some open floor, the game will try to warp you back in-bounds. This is useful for getting high enough to reach the boss room trigger, and can even put Link back in-bounds inside the small room behind the boss door. Once you are high enough, head to the center and drop down.

If you don't have the Zora Armor, you will want to enter the loading zone wearing the Iron Boots or else equip them prior to resurfacing. If you don't, you will need to spawn the air meter and resurface before sinking. Not doing so will cause you to drown just before you reach the bottom.

On Wii, due to being able to clawshot an extended range of angles, it is possible to clip through vines using just the clawshot.

Boss Key Skip (Bridge Clip from HP chest for 100%)

top of stairs south (normal)

Setup by Dragonbane, improved by ZachLink99

After getting the heart piece put on Iron Boots and follow the setup: Sidehop, Backhop x2, Sidehop Take off boots Backflip pull sword Roll down Backflip x4 into autospin Target walk upright

top of stairs north (unusual)

This is only relevant in Moon Jump 100%, which never enters the central room via the south doors and so never sets the top of the stairs to be south. From the heart piece chest, slash turn left and clank, slash turn right and clank, sidehop, jump attack down, and then roll forwards to clip. From there, backflip autospin, backflip x3 and put on boots, backhop, target and hold right (same as in the table above).

Boss Key Skip (Switch Drop Method)

Discovered by Dragonbane, improved by ZachLink99

This method is useful when returning to Morpheel straight from Deku Toad.

  1. Pull the switch
  2. Mash A to drop off the switch on either the first or second possible frame
  3. Adjust angle to between 16354 (furthest left) -> 16394 (furthest right); this can be done in first person as shown in the video, but it is easier to aim roughly along the bridge and then turn around multiple times to align with the perfect cardinal direction
  4. Backflip x4
  5. Hold up-left

Boss Key Skip via Midna Dive (Wii only)

Discovered by logitechSDAZ, improved by Simikins

By using a pot or a bomb, it is possible to Midna Dive off the bridge and use this to clip OOB beneath the room. From here, you can swim up to the Morpheel Boss Room loading zone.


──── Wii ────


Helmasaur LJA (any version)

Discovered by LogitechSDAZ

Get on the end of the bridge and use the Gale Boomerang to lure a Helmasaur towards the edge of the above platform. Once he is near enough to the edge for you to target him, do so, and pull out you sword. Back up a bit and do a long jump attack off of the Helmasaur. If he is too close to the edge, you will have to wait for him to turn around otherwise your jumpslash will bounce off of his armor and the recoil will prevent you from landing on the platform. From here, turn into a wolf and climb to the crest of the fallen boulder. Align yourself, and jump to grab the ledge of the next platform.

Skip stalactites with step clip (any version)

Discovered by bdamja, consistent setup & tutorial by isaac_twpr

Using a step clip, it's also possible to skip the second room of Lakebed without bombs or LJAs, meaning the only thing required is a sword, and the Iron Boots or Zora Armor.


  1. Kill the Helmasaur
  2. Pick up the shell from the side which is lower to the ground. The side doesn't functionally matter, but picking it up on the side lower to the ground will allow for better visual cues in step 4
  3. Navigate to the ledge shown in the video, and then slowly walk forward to fall off of the ledge while getting pushed by the wall
  4. Enter first-person, and align the spike on the shell to point towards the medallion on the wall to get the correct angle
  5. Exit first-person, and then tap left while targeting. If Link is not able to step up the small ledge and instead gets pushed off, you are positioned too far to the right (GCN). There is no harm in checking your position, as if you successfully climb up, falling down will put you in practically the same spot
  6. Link's idle animation has a side-to-side sway. During his sway to the right (GCN) but before the sway reaches the halfway point, hold forward and pull sword simultaneously. If done correctly, Link should clip through and fall into out of bounds water
  7. From here, you can access the door on the north by swimming towards that door and surfacing onto the 2nd highest ground level near the door. You will need to use Iron Boots/Zora Armor to sink below some invisible walls on the way there.

Original video by bdamja

Out of bounds swim from south hall to west hall 2F

This is the same as the trick mentioned here, except once out of bounds, you swim to the 2nd floor.

  1. While rolling towards the lizalfos, try to align Link to face north; this will usually happen automatically if Link starts near the middle of the door and you hold up while rolling
  2. Target before the lizalfos is close enough to lock onto to preserve facing angle, then jump attack autospin the lizalfos to kill it
  3. Displacement clip through the middle of the door on the right with the standard rollstab setup
  4. Swim towards the west hall, aiming for the left edge of the right pillar
  5. Once you reach the water texture, ESS forward to attempt to clip to 2F. If you clip to the top of the door on 1F, angle north, sidehop right, and swim upwards.
Tutorial by bdamja

Pot push to early Deku Toad (any version)

Discovered by pokemongenius, setup by bdamja

Using four or more pots in the gale boomerang, it's possible to jump and be pushed far enough by the pots to reach the hanging platform without an LJA. This allows for early Deku Toad on the Wii version without needing a small key. It's possible with as few as two pots, but using four or more pots with the setup shown below is most consistent.


Setup:

  1. Get near the close two pots (either with a roll, 2 sidehops, backflip) or just by running over there. Throw the boomerang towards the big upper gear

  2. Run forwards and do two rolls, ensuring that you're not in a roll when the pot comes back. Curve your pathing such that you are closer to the middle of the terrain rather than the edge, such that a pot doesn't break on a wall on the way back to Link

  3. Go to the corner, turn around, and then aim at the triangular black splotch

  4. Slowly move forward until Link's feet line up with the blue splotch to the left, and then place the pot

  5. Pick up the second pot and place it in line with the chain and the first pot

  6. Go to the closer blue edge of the path, and then throw the boomerang right above the corner of the ledge with the two pots to catch one. Move towards it so it doesn't break, and then catch it

  7. Place the third pot in line with the chain and the other two pots

  8. Go to the far blue edge of the path, and then throw the boomerang at the bottom of the pot. Move forwards and catch it

  9. Place the fourth pot in line with the others, and then nudge it to the right until the first vertical line paint on the pot is unobstructed

  10. Line up with the middle of the front pot, then turn around and angle yourself in c-up such that you're facing the chain

  11. Turn around and target walk to the right until Link's right foot is even with the line on the ground

  12. Pull boomerang and target the middle of the screen, target again to the right, and then target the original spot 3 more times

  13. Throw the boomerang, then target walk back to the front of the first pot. Pick up the pot

  14. Buffer with item wheel until the boomerang is just past the blue inner edge of the path

  15. Hold down out of the buffer and close the item wheel, to run downwards and jump off

  16. Right as Link jumps, drop the pot either by equipping an item from D-Pad or pulling sword. Continue holding down until Link grabs the edge of the platform

  17. Get rid of any pots, rupees, or collectable items still on the platform if there are any, as they weigh down the platform. Place two bombs on the side of the platform opposite to the door

  18. Go to the edge of the platform closest to the door, and then once the bombs explode and rock the platform, hold forwards and roll (don't go immediately, react to it rocking upwards)

While bombs make the second jump trivial, it's also possible to perform using a pot / rupee / heart weighing down the platform. If you don't have bombs, preserving a pot to grab with the boomerang after the first jump is safest. Spin attacking the chain for an extra swing, in conjunction with the tilt from a pot, is a very consistent method. It's also possible to swing the platform enough using just the boomerang.

Older method by Simikins

2 pot demonstration by Wolf in Water

Comparison for JP Glitchless Any%

Reload the room fast after failed Pot Push

Reloading the room will always bring the pots back, whether through leaving the room and returning, voiding, or dying. The fastest way to reload the room is to do so with a bomb vine clip. Climb the ledges near the room entrance, and throw a bomb to the top ledge before climbing it. Grab the vines as far right as possible, and simply wait for the bomb to explode. If done correctly, Link will fall out of bounds and void out, respawning at the entrance. This is about 8s faster than climbing the vines, exiting through the door, and returning. Be wary of health, as this strat deals 1.5 hearts of damage in total.

Moon Boots over railing before Deku Toad (Wii only)

  1. Enter near the center of the door
  2. Do a few turnarounds to face due north
  3. Roll, sidehop twice, throw a water bomb
  4. Sidehop 4 times, backhop and pull sword
  5. Walk a little bit to the left, then sidehop onto the closed chest
  6. Equip the Iron Boots
  7. While holding target, press A and minus on the same frame, and equip an item over the Iron Boots (see Moon Boots)

──── Glitchless ────


First small key water jet cycle

The speed of the first small key room depends on getting to and returning from the key chest via a water jet cycle.

Fastest first cycle

With good movement, it is possible to get the small key and return without ever waiting on the water jet. By crossing over to the chest at the very start of the cycle, there is enough time to jump back across it before it goes back down. This requires a roll angled just outside the notch. Two ways to make this cycle are shown below:

The first method shoots the first stalactite, jumps down, then shoots the second stalactite from below. To m

Original demonstration video by beest here

The second method shoots both stalactites before jumping down, which requires more precise aim

This method is more lenient on the Wii version than the Gamecube version, as on Wii you can target walk forwards while aiming the bow. Wii demonstration here

Safer first cycle (+2s)

Skipping shooting down the first stalactite until after the small key makes the water jet cycle slightly easier to make, sacrificing ~2s. There are four ways to make this cycle, shown below. The first two are the above methods without the first stalactite, and the second two each substitute out one of the precise jumpslashes.

Second cycle (+5s)

Without the difficult jump back within the same cycle, either when missing, waiting after small key or with intentionally safer movement to the key, jumping back at the start of the second water jet cycle is ~5 seconds slower than the fastest first cycle.

The safest and easiest way to intentionally get this second cycle uses more careful aim to shoot down both stalactites, and substitutes the first precise jumpslash down with an easy jump or jumpslash to the lower section, then climbs up.

Jumpslash past water jet

With a precise jumpslash it's possible to get past the water jet in the ground without shooting down the stalactite. This saves using a bomb, but is very risky as it can hit and knock Link down.

Vine climbing comparison

After shooting down the stalactite, jumping to the edge of the vines causes you to grab them slightly lower than if you were to grab them standing. If you jump to grab, you have to climb up seven times before you can climb sideways, but if you grab standing you only have to climb up six times to be able to climb sideways. Upwards climbing is slower than sideways climbing, meaning it's faster to grab the vines standing unless you get a seemingly rare two handed grab.

Later Early Clawshot

By hanging and dropping from the 2nd floor of the Single Cog room, you can reach Deku Toad without activating the water tower. This shows reaching the Deku Toad exit door; reaching the other door is possible in a very similar manner.

Aim near the dark crack in the ground to hang and drop from, and time the jumpslash after passing below the roof covering the platform. The best backup to failing and falling down below is to deathwarp back up with bombs or tektite hits.

Damage boost to railing

With a slightly precise damage boost, you can get on to the railing allowing you to get to the Deku Toad faster. First kill the chus, then open the small key chest. C-Up and align as shown in the video. Back up slightly then sidehop twice to the top of the chest and place a bomb down. Pull out the sword, and on the 7th Red Flash do a Jumpslash.

Jump attack to railing

It is possible to jump attack from the small key chest to the railing to get to Deku Toad early. With a quick enough lineup, this can get you to Deku Toad faster than the bomb boost above, but it can only be done with the chest closed, so it is slower overall if the chest needs to be opened for the small key. Stand on the very corner of the chest so that Link's feet both appear to be well off the chest textures; this position is fairly precise. C-up to aim the camera very slightly right of the notch in the railing; the angle is not as precise. Jump attack to reach the railing. It is helpful to press B repeatedly after jump attacking because Link often slips backwards off the railing, but it's easy to jumpslash back on before he falls too far.

Glitchless clawshot route comparison

Using the bomb boost shown above to get to Deku Toad early saves ~25s over the normal route

Returning from Deku Toad

To get back to the centre room after Deku Toad, either clawshot across the vines or jumpslash down and roll through the tunnel. Rolling through the tunnel is slightly faster and easier, but clawshotting the vines can be used as a backup for missing the jumpslash and falling down.

Jumpslash vs. Clawshot comparison

Top left: Good jumpslash and rolls

Top right: Bad jumpslash and rolls

Bottom left: Very fast clawshot aim

Bottom right: Solid clawshot aim

Jump down first water tower

After opening the chest with this camera angle, just hold right and jumpslash near the bottom.

Cog Room

Roll to the edge and clawshot the target, then drop. If needed, the chest has water bombs. Clawshot up to the vines then walk to the edge to be able to reach the next clawshot target. Drop with iron boots then clawshot the final target to get to the door. With fast aim you should be able to ignore the keese, but be careful as they can easily knock you into the void.

Underwater Maze Room

To quickly navigate the underwater maze room, sink down with the iron boots below the platform, then swim down through the wall and up to the first boulder. Pull a bomb and detonate it with an iron boots roll, ideally angled to hit Link into the wall. Swim down and left to the second boulder, again detonating it early with an iron boots roll. Remove boots and swim directly up, staying against the blue pillar to stay aligned and not get stuck under the floor.

Damageless water bomb detonation

Discovered by Temchee

If low on health, two steps and a backhop is perfect spacing for a clockwise [GCN] spin attack to blow up the bomb without taking any damage.

Cutscene drop to Big Key

When clawshotting the target to open the hatch down to the Big Key, there's a two frame window to press A to drop during the hatch opening cutscene. This is very risky however, as dropping before the cutscene starts can cause Link to clip through.

[Video WIP]

Underwater tunnel room timesaver

Sidehopping from the ledge to the door is around a third of a second faster than jump attacking into the water and climbing out.

Cog Room Return

When returning from the boss key maze, it is faster to jumpslash across the platforms than to use the clawshot.


──── Route Comparisons ────


Ooccoo route comparison

Boss Key Skip (Bridge Clip) & Fastest Bridge Turn Route Comparison for All Dungeons

Discovered by Gigopler

In Lakebed 1 by turning the bridge at the bottom rather than doing the double lja it saves 5 seconds because you can do a much faster boss key skip in lakebed 2. In Lakebed 2 With a slightly different setup you can do the bridge clip while the bridge is turned a different way. Jump down onto the bridge with either a jump attack, or jump down and use iron boots, which is faster. Backflip, Charged spin and line up, Backflip x3 and put on boots Backhop once then targetwalk right to get into the boss room.

Getting from clawshot chest to Morpheel without water bomb chest

If a water bomb chest isn't needed, savewarping takes almost exactly the same amount of time as backtracking.


──── Unused/TAS/Misc. ────


Deku Toad early with normal bomb underwater

Discovered by Wolf in Water

There is some slippery collision near the rock at the underwater entrance to Deku Toad's room that Link can stand on just long enough to sidehop or jump and perform normal bombs underwater.

Example on Wii

Rocket Link to Deku Toad

Rocket Link can be used to traverse the tunnel under Deku Toad's room slightly faster than swimming without Zora Armor, even if it requires an extra equip.

LJA to Ooccoo from main chandelier

In 100% you LJA to Ooccoo after getting the 2nd Heart Piece. To do this don't move once you open the chest (or stand where you should be), then target above the overhang and LJA into the openning. If you target too far right you will hit the wall with your LJA and recoil all the way down into the water. It is possible to not target at all, just throw the boomerang at the spot and still instant LJA in time. NOTE: The video below target very far right, any further would have failed

An alternative method which is more risky and no faster is to stand on the edge of the chandelier and target at the two spots on the wall (not precise but could use vines as visual ques), once the boomerang goes out of bounds LJA (It isn't 100% consistent to go OoB hence why this method isn't recommend). It is possible to LJA so your jump attack breaks the pot, it is also recommended to do an auto spin in case you miss the pot

Early Heart Piece

By doing 3 LJAs (GCN only) in the western gear room, you can reach the chest containing a heart piece without having to change the water level/activate the gear.

Here is a back-up method if you fail you can climb up and use this setup

Here is a faster backup method that only wastes 12 seconds.

Early Heart Piece (non-LJA alternative)

Stand near the center of the pillar and hold Target. Wait for the 5th red flash to fade away then hold forward. Shortly after jumping off, press B to drop the bomb. It should explode and boost you to the platform

It is also possible to reach the alcove with a somewhat precise wolf dash.

Boss Key Skip (Bridge Clip) for 100% (old version)

Setup By Venick409

After collecting the heart piece put on the Iron Boots and sidehop left once, backhop twice, then unequip the Iron Boots. Now Sidehop (It will be small) then backflip down, now hold down until you fall into the bridge. L-Target Roll twice then look left into the wall slightly and L-Roll to clip

Jump down second water tower

After opening the chest with this camera angle, hold up-right until Link climbs, then roll rightward and jumpslash near the bottom.

Last updated 05/14/2026 – bewildebeest