Mortal Draw Variations

Faster Mortal Draw

Discovered By SVA16120
Frame data and info on no spin variation by bewildebeest
Mortal Draw Variation Frames from input to hitting enemy Frames from input to regaining control
Normal 13 29
Fast spin 9 34
No spin 7 20

Exact frame counts may vary slightly depending on enemy placement.

Fast spin

To make Link spin around faster as he draws the sword for Mortal Draw, either

1) hold slightly in either the direction Link is facing or the opposite direction and then press A or

2) fully hold either the direction Link is facing or the opposite direction and press A on the same frame.

This version of Mortal Draw hits the enemy 4 frames earlier than a neutral Mortal Draw but takes 5 frames longer to regain control. This is useful in a few situations for small optimization. For example, in 100% during the Zant Lakebed phase, this Mortal Draw is optimal, as the player must wait for the second cycle after Mortal Drawing anyway. Furthermore, it has a wider hit area, which can be useful for groups of enemies as shown in the video.

No spin

To cancel the spinning animation altogether, press A to Mortal Draw on any of the first 4 possible frames after a roll. This variation is the fastest both to hit the enemy and to regain control, and it is useful wherever a Mortal Draw follows a roll, such as when fighting Darkhammer or getting the Bulblin Camp heart piece.

Last updated 06/17/2026 – bewildebeest