Item Wheel Delay

aka "IWD"
Discovered by Jacquaid
Applications discovered by Jacquaid, spicyjuice, and ChrisIsAwesome

Trick Description

Similar to Universal Map Delay, by either alternating A and B inputs frame perfectly or pausing and re-pausing with start frame perfectly after saying 'Yes' to Iza to obtain the lent bomb bag, you can delay the forced item wheel from coming up until you stop alternating these inputs, allowing the item wheel to come up even at times it normally couldn't such as during cutscenes. Furthermore, while the item wheel is being delayed, it is possible to pause the game with start, which can be used to savewarp during a cutscene in order to skip the cutscene. The item wheel will fail to come up if IWD is deactivated during a load or while text, the map, or the pause screen is up.

Because the only known way to activate IWD is in Iza's hut where it has no known uses and the frame perfect inputs required for the glitch make maintaining it for any useful length difficult or impossible for humans, the only known uses for Item Wheel Delay are for TAS only.

Glitch explanation by Jacquaid


Note that all videos demonstrating IWD use frame advance and/or a turbo cheat to perform the glitch. The videos below do not show human-viable techniques.

Unskippable cutscene skips

While IWD is active, it is possible to pause during cutscenes and savewarp to skip them. While this is not useful for most long cutscenes in the game as their savewarp spawn points are far away, it has potential for a TAS for skipping the Squidna cutscene entering Hyrule Castle.

Hidden Skill duping

Another application of savewarping during cutscenes is duping hidden skills by savewarping between the textbox saying Link has learned a skill and the end of the Hero's Shade cutscene. This results in Link keeping the hidden skill he just learned and the golden wolf remaining in place, ready to teach Link another hidden skill.

Bottle contents duping

IWD makes it possible to pull the item wheel while using an item. While using bottle contents, force unequipping the bottle by equipping something else on its button results in the bottle contents effects being applied without emptying the bottle. The video below demonstrates using Great Fairy Tears without emptying the bottle.


There are other ramifications of IWD, none of which are useful in speedruns:

  • Playing as a distorted wolf Link model by pausing and changing armor mid-transformation
    • Doing this during a certain part of a transformation will result in "NaN wolf," which is a distorted wolf Link model whose x and z coordinates are NaN. This usually results in falling and voiding out, but in at least one case it can cause Link to hit a cutscene trigger. This application is more useful in TPHD because Link's y coordinate is also set to NaN.
  • Showing items that aren't usually possible to show (clawshot, boomerang, etc.) by pressing the button for a showable item (Auru's memo, Ashei's sketch, etc.), deactivating IWD, and equipping the unshowable item over the showable item; this is the same process described above for duping bottle contents
  • Softlocking by deactivating IWD on one of the first two frames of a game over by drowning, resulting in the game over screen never appearing
  • Savewarping during skippable cutscenes; savewarping during the Palace section of the Gerudo Desert intro cutscene does not spawn Link in Palace, as there is no savmem actor active during the cutscene
  • Deleting items by savewarping while opening a chest or just before receiving an item from an NPC

Other context and minor notes can be found linked in a discord post from Jacquaid.

Last updated 06/25/2024 – bewildebeest