Kakariko Graveyard/Windmill

Dampe race

With good movement, finishing in 46 seconds is possible. Finishing in 45 seconds is even possible with a backwalk at the beginning of the race, but backwalking is risky because it makes it impossible to dodge Dampe's flames, which he throws at random times and in random places. The tutorial below goes over how to approach movement for various parts of the course and the jumpslash optimization towards the end. HESSing through the race doesn't save time because it causes Dampe to go out of bounds and take longer to finish his path. Similarly, following Dampe left on the last turn is about a second slower than going straight because Dampe himself takes longer to reach the end even though it gets Link to the end faster.

Tutorial by Arthur
45 second race by SpitleSan

Dampe heart piece

Explanation by zfg

Skip Windmill SoT blocks

With Link facing north (angle 0x0), ESS turn right x1 for a bomb or x2 for a bombchu, target, and walk into the corner made by the Song of Time block and the wall. Make sure to pull the explosive while Link is on the ground or the clip won't work.

Last updated 07/22/2026 – bewildebeest