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Stone Tower Temple
─── Elegy room ───
Weirdshot and megaflip to map room
This skips the Elegy puzzle and the courtyard with the bombable floor.
- Get rid of the nearest real bombchu
- Get ISG
- Weirdshot in the place shown in the video so that either a 1st or 2nd frame weirdshot will reach the crate
- Hookshot to the side of the crate that is out of bounds, then chu hover shortly after reaching it; too early will make the megaflip bring Link back in bounds, and too late will be too low to load the map room
- Unlock the camera, turn left, and retarget
- Megaflip, holding right ASAP to bend left
If done correctly, the map room will load as Link passes through the shaft. Additional notes:
- The same bomb can be used for ISG and for the weirdshot if you shield drop the bomb instead of placing it for ISG as shown in the video; this requires being against the wall so that the crouch stab recoil puts Link in a place where he can grab the bomb, but note that it is possible to crouch stab so soon after shield dropping the bomb that the bomb is still bouncing and can't be picked up on the frame required for ISG
- In step 4, chu hovering fairly high up makes it possible to hold megasidehop right instead of megaflipping
Recoil flip to map room
This accomplishes the same thing as above, but is easier to do unbuffered, and allows you to get the bomb drops behind the boxes.
- Lure the real bombchu to the wall to blow it up
- Get bomb drops, if wanted
- Climb boxes close to the wall
- Do a targeted slash, and turn towards the wall and crouch stab twice
- Get ISG and hover off the bomb
- Do 2 more hovers off chus and unlock the camera
- Turn around and thrust onto the upside down chest
- C-Up and align the tip of the day part of the clock near the left edge of the wall, not precise (shown in video)
- Turn around and recoil flip with a bomb, hold right on the stick
- Jumpslash once you are in the tunnel
If done correctly, the map room will load as Link passes through the shaft. Additional notes:
- The recoil doesn't need to be perfect, and can work if you backflip a frame or two early, although it is much more consistent with a good recoil.
- You might not even need to jumpslash once you are in the tunnel, but its safer and you land in a spot where you can hookshot the target easier.
Here is a modified setup for English
─── Compass room ───
Sun block clip
Discovered by Kaztalek
There are several ways to clip through the sun block. The methods for clipping here are the same as the ones in ISTT. Since this room has water in STT, it's usually best to clip as Zora.
As Zora
Entry position setup
- Line up the hilt of the sword with the doorframe as seen in the video and enter
- Pull a bomb, wait until it is fully over Link's head, then shield drop it
- Transform Zora and continue holding A out of transformation to prepare to swim
- Walk into corner and target sun block
- Hold up and slightly left on control stick to direct swim (not needed to clip)
Crouch stab setup
- Get into the left corner so that you're facing the block and hold Z
- Still holding Z, hold R, left on the control stick, and crouch stab the corner twice
- Pull out a bomb, shield drop it and roll so that you are against the block
- Sidehop to the left once
- Put on the Zora mask and hold Z
Zora slash setup
- Target in the left corner facing the block as Zora
- Press B to slash, and release target by the end of the animation so Link moves farther
- Turn, target the wall on the left, and untargeted slash again
- Transform human
- Pull a bomb
- Shield drop the bomb once Link holds it fully over his head
- Transform Zora and turn the camera to face the block
- Hold up-left
As human
Shield scoot setup by Exodus
Target the block in the corner, then turn around and shield scoot away from the block once. Turn back to face the block. A bomb will now clip Link through the block without any other inputs.
ESS turn, c-up, and diagonal notch setups
This video was made in ISTT, but the clip works the same way in STT. All three setups shown involve rolling on a HESS frame.
Skip with hover
It is also possible to skip the block by hovering up with 7 explosives and backflipping over the entire thing. However, if aiming to conserve explosives, it can be climbed in 6 by means of an angle change and sidehop at the end, or 5 by means of an angle change and gainer at the end. It should be noted that the 5-explosive is very risky as only 3 input frames are available to successfully complete the gainer to grab the block, as failing it would waste the explosives trying to be saved. Using 7 explosives is typically the best way to go about this block because the way to conserve explosives wastes more time than saving one extra explosive would grant. Do not grab the block as Zora Link at the end as you will be crushed by the low ceiling!
Hover to shoot sun switch
Line up with the diagonal wall opposite the compass chest, then hover once over the water to have a shot at the sun switch.
─── Eyegore room ───
Small key chest
The video below shows four ways to get to the small key chest:
- Dive bounce. Bounce off the floor in line with the chains.
- Bonk and jumpslash. This is possible with fins out already.
- Corner swim. At a certain angle, Link can swim into the corner without bonking, making it easy to dive out onto land.
- Zora transform ledge grab. See this page.
- Dexihand (not shown). Get grabbed by the dexihand and get thrown onto land.
Get small key during chest spawn animation
Pressing A to open the chest on the 1st, 2nd, or 3rd frame of the bomb explosion overlaps the small key get animation and text box with the fairy chest spawn animation.
Small key and crystal switch as Zora
This is a slightly slower alternative to the small key cutscene overlap strategy above, but it does not require bombs. To hit the crystal switch:
- Get into the corner and target the wall
- Press B to slash and hold B to aim fins
- It is okay if you are still targeting when you begin your slash, but you need to release it before too long or else your position will be wrong, you can hold target for at most 8 frames during your slash
- Being untargeted before slashing gives you the same position)
- Your x position should be 578.700 and your z position should be -1624.58 (while aiming fins)
- Release fins and wait at least 5 frames before doing any inputs
- Hold left and press A to sidehop left (you don't need to input target due to just being in fin-aiming mode)
- You have a 7-frame window to sidehop
Superswim back from small key
Discovered by SampleName
This saves about 2s over sidehopping into the water, swimming through the tunnel, and climbing out.
- Target the chest and backwalk off the ledge
- Press B after falling to recoil off the wall
- Hold right and press B when hitting the water to get a good angle and sink a little bit
- Tap A and B in an alternating rhythm to preserve Link's height and the superswim speed while directing the swim with the control stick
- Dive out onto the platform
Eyegore with fire arrow and superslide
Place the bomb early enough after the fire arrow shot to leave time to walk away from the bomb before trying to roll. To time the superslide, roll when the eyegore begins raising its arms to attack. Release R to end the superslide around the time the death cutscene begins in order to make Link stop near the chest.
Comparison by Imbued
─── Map room ───
Zora jumpslash entrance
Sun block skip with sword
- Do 4 ESS turns right
- Draw sword
- Target and walk to the back left corner of the block
- Release target and control stick
- Press B and hold forward to slash through the corner
─── Boes room ───
Stone Mask is extremely useful in this room and makes pretty much every strategy easier.
Weirdshot past sun blocks
A 1st frame weirdshot can reach the crate from far away (first example in the video), and either a 1st or 2nd frame weirdshot can reach the crate from up against the wall (second example). This can be done on either side of the room, and similar weirdshots are possible for getting to the fairy chest behind the right sun block and from there to the right side crate.
Weirdshot to fairy chest and back out
From the sun switch wall, a 1st or later frame weirdshot can reach the fairy chest. From here, another weirdshot (1st frame or later again) can reach the crate near the door.
Hover over sun blocks (1b4c)
Unlocking the camera on the first chu hover is easiest, but if you get to the top and haven't unlocked the camera yet, you can wait for a boe to arrive and target it.
─── Updraft room ───
Updraft room Goron bomb boost
Goron bomb boost onto the vent. Transform Deku, then sidehop or backflip to get flowers and fly to the door.
Updraft room with a weirdshot
As with the sun block in the previous room, the quickest way to get past the updrafts is to effectively skip all of them with a weirdshot. A 2nd frame weirdshot is best, but there are some positions where a 1st frame weirdshot can reach the chest.
Updraft room with recoil flips
When the hookshot it not available (such as in a Low% speedrun) recoil flips can instead be used to ride the updrafts to the miniboss room. To get across, a recoil flip straight across from the entrance of the door is enough to get a boost and land on a banister. From there, an aligned side recoil can be used to weave through the next 2 updrafts, all the way to the exit.
Long jump and recoil to first fairy chest
Drop the bomb near the flower and slash forwards to the edge. Turn right, then long jump holding left. Once Link hits the updraft, jumpslash and hold forward until the sword hits the wall.
Swordless long jump to first fairy chest
- Target and pull a bomb
- Run near the ledge on the right side of the flower and shield drop the bomb
- Move a little closer to the ledge
- Once the bomb explodes, hold up briefly and then left
Weirdshot from first fairy chest
This requires a 2nd frame weirdshot (or beyond on JP).
Open flaming fairy chest
Hookshotting the fairy chest from very near the flames allows Link to open the chest on the first frame after reaching the chest. This frame perfect A press is on the 5th frame that the hookshot button has been released and ideally is timed. However, this can also be done pretty easily without timing by mashing start and A after releasing the hookshot. Since the pause menu won't come up if start is pressed while the hookshot is bringing Link somewhere, the first frame that either input can go through is the chest opening frame, so getting an A press on that frame will open the chest, and getting a start press and then pressing A during unpause lag will also open the chest.
─── Hiploop room ───
Hit crystal switch with bomb
Throwing a bomb to hit the crystal switch allows you to get very close to the chest before it spawns.