Timestop fixes the camera in front of Link as though he were playing ocarina, but he can still move around. Timestop can be canceled by hitting a load zone, voiding, jumping, grabbing a ledge, or taking damage at a standstill.
As is the case with Ocarina Items, bomb timestop is faster than bottle timestop when done unbuffered, saving around 7s over bottle timestop if dumping and catching are both needed or 1s if only catching is needed. But because bomb timestop is frame perfect and awkward to execute, many runners choose bottle timestop for ease, and pause buffering bomb timestop eats into the time it saves.
Bomb timestop doesn't work on version 1.0.
Note that if you don't hold a direction in step 3 and keep ESS shuffling, you will softlock.
Getting timestop near an ocarina staff lets Link walk around with the staff up, but only in certain scenes. This can also be done without timestop.
Works:
Doesn’t work: