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Damage & Health

Link's attacks

Below is a list of the base attack damages by weapon type. These values will change depending on the enemy you are fighting.

Note that all Crouch Stab damage values listed are of it's default value, since the Crouch Stab takes on the damage value of the previous attack (see Power Crouch Stab for more information).

Kokiri Sword
Attack Button Damage Per Swing
Horizontal Slash B 1
Vertical Slash Forward+B / Z+B 1
Thrust Attack Forward+Z+B 1
Jump Attack Sword Drawn, Z+A / Mid-Air+B 2
Quickspin Rotate+B 1
Magic Quickspin Rotate+B 1
Charge Spin Hold B 1
Magic Charge Spin Hold B 1
Full Magic Charge Spin Hold B 2
Crouch Stab R+B 1
Deku Stick
Attack Button Damage Per Swing
Slash C 2
Jumpslash Stick Drawn, Z+A / Mid-Air+C 4
Crouch Stab R+B 1
Master Sword
Attack Button Damage Per Swing
Horizontal Slash B 2
Vertical Slash Forward+B / Z+B 2
Thrust Attack Forward+Z+B 2
Jump Attack Sword Drawn, Z+A / Mid-Air+B 4
Quickspin Rotate+B 2
Magic Quickspin Rotate+B 2
Charge Spin Hold B 2
Magic Charge Spin Hold B 2
Full Magic Charge Spin Hold B 4
Crouch Stab R+B 1
Biggoron Sword & Giant's Knife*
Attack Button Damage Per Swing
Horizontal Slash B 4
Vertical Slash Forward+B / Z+B 4
Thrust Attack Forward+Z+B 4
Jump Attack Sword Drawn, Z+A / Mid-Air+B 8
Quickspin Rotate+B 4
Magic Quickspin Rotate+B 4
Charge Spin Hold B 4
Magic Charge Spin Hold B 4
Full Magic Charge Spin Hold B 8
Crouch Stab R+B 1

Note: Hitting B the first time will only draw the sword, and does not attack.

Broken Giant's Knife
Attack Button Damage Per Swing
Horizontal Slash B 1
Vertical Slash Forward+B / Z+B 1
Thrust Attack Forward+Z+B 1
Jump Attack Sword Drawn, Z+A / Mid-Air+B 2
Crouch Stab R+B 1
Megaton Hammer
Attack Button Damage Per Swing
--- --- ---

Glitched health

Despite the HUD only displaying Link's health in increments of a quarter heart, the game keeps track of it in 16ths of a heart. "Glitched health" isn't really a glitch but refers to Link's health not being a multiple of a quarter heart and thus being misrepresented by the HUD. There are several ways this can happen:

  • When Link is on fire, the residual damage deals 1/16 of a heart every 8 frames until Link is extinguished, which can be done at any time by the player
  • When Link is frozen, the residual damage deals 1/16 of a heart every 4 frames until Link is thawed, which can be done at any time by the player
  • Shooting yourself with an action swapped arrow deals 1/16 of a heart
  • When flare dancers, beamos, and peahats explode, the explosion deals 7/8 of a heart of damage (dodongo and baby dodongo explosions only deal 1/2 of a heart)

The main reason glitched health can be confusing in a speedrun is that Link's actual health isn't evenly distributed across the quarter hearts the HUD can show. As shown in the image below, the visual 1/4, 2/4, and 3/4 hearts each represent a range of five 16ths of a heart, and the full heart only ever represents a true sixteen 16ths. If Link takes a known amount of damage and you see the HUD change in an unexpected way, this is why. For example:

  • If Link takes bomb damage (1/2 heart) and the HUD goes from showing 1 + 1/2 hearts to showing 3/4 of a heart, then the initial 1 + 1/2 hearts was actually either 1 + 6/16 hearts or 1 + 7/16 hearts, and the resulting health either 14/16 or 15/16 of a heart
  • If Link takes lava floor damage (1/4 heart) when the HUD shows 1/4 of a heart but he doesn't die, then the initial 1/4 heart was actually 5/16 of a heart

Last updated 08/01/2026 – bewildebeest