All Dungeons (JP, Tuner)

  • Manual Superswim to DRI

    To start, sidehop off the lookout tower onto the dock. Roll and then jump into the water at the cliff between the eastern wooden dock and the beach. There is collision under the water here that allows you to refill your air when you swim next to the cliff. Pull down the freecam and begin performing a manual superswim. Pause, hold down on the control stick, unpause and then repause again after only 1 frame of gameplay (we call this "frame perfect pause buffering"). Then hold up, frame perfect pause buffer, hold down, frame perfect pause buffer, etc. Every frame that Link turns around he gains -3 units of speed. Keep repeating this until you get at least -500 speed (so without any mistakes that would be 167 frame perfect pauses). Once you've achieved a high enough speed, and after the next frame perfect pause buffer where you hold up, hold L and ESS up (that is: up only high enough as to be above the control stick deadzone) and perform another frame perfect pause buffer. Keep holding ESS up and then unpause. Link will now sweep past the camera. Once you see Link again, hold fully up on the control stick to begin the upcharge (where all you have to do to charge more speed is hold up). Once you've built up about -1800 speed, pause buffer and adjust Link so that he lines up with the air refill spot from the start. Swim into that air refill spot by aiming at it and holding ESS down to preserve swim speed. Once Link hits the spot and gets an air refill, keep holding ESS down and turn the camera to turn Link left and make your way to Dragon Roost Island, being sure to avoid colliding with any islands along the way until you hit the Wind Waker cutscene.

    • Wind Waker

      Mash through the cutscene text and play the Wind Waker example songs.

    • Learn Wind's Requiem (watch Zephos Cutscene)

      Equip the Wind Waker and then roll through the tunnel to the Wind's Requiem stone on the eastern side of Dragon Roost Island.

Forsaken Fortress 1

  • Superswim to Northern Fairy Island Submarine

    Sidehop and take out the Wind Waker to put it in Link's hand. Go to the southern ledge of the small island and hang off the ledge so that when Link climbs up, he's directly in front of the pillar on either side of the stairs. Climb back up and pull out the Wind Waker as soon as possible to cause a Wind Waker dive. Then, cancel the Wind Waker 3 frames before you hit the ground to cause storage. If you timed it correctly, Link will still be holding out the Wind Waker while you have control of the camera. Cancel the Wind Waker again, and then immediately pull it out again to cause Camera Lock. Maneavuer into the water just off the shore on the side where you got storage and begin to charge a superswim. Make sure that you're close enough to the shore to get air refills for at least a few seconds. Once you've gotten air for a few seconds, buffer your swim to the southern side of DRI and then continue charging from there. You'll want to do this to get a clear westward path to the Northern Fairy Isle Submarine. The submarine is 3 quadrants west and 1 quadrant north of DRI. Once you've built up enough speed, release your superswim in a west and slightly northward direction. Unlike the Manual Superswim, for Camera Lock Superswims you'll want to hold L and ESS Down to preserve speed (MSS only needs ESS Down). Make sure you avoid getting too close to Windfall Island, otherwise you might risk having the great sea reload and getting rid of your Camera Lock. Once you make it to Northern Fairy Island, the submarine is located northwest of the main island. Pull out the Wind Waker after landing on it to cancel the Camera Lock and then head inside the submarine.

    • Get caught

      Jump or sidehop down into the main hull of the submarine. Get close to a moblin as fast as you can to get captured. Since Link doesn't have a sword, lantern moblins are programmed to catch him and throw him into the Forsaken Fortress 1 (FF1) jail cell, regardless of where they catch him.

    • leave jail

      Hold down before loading into the jail cell to make Link get up faster. Then climb onto the table, jump to the top of the shelf, and crawl through the crawlspace to get out. Roll through the hallway and swing on the rope to cross the gap. Head through the left door outside.

    • defeat searchlight bokoblin
    • store gossip stone cutscene
    • Courtyard red rupees
    • chest storage route (60 rupees)
    • Beat FF1

Windfall

  • Spawn at Windfall
    • Flower rupees
    • Pot under ramp
    • Pot on ledge
    • Pot near Lenzo door
    • RNG pot near Zunari
    • Buy Sail
    • Store Sail text
    • Get double storage near bomb shop, get all 3 pots near bomb shop
  • Superswim to Greatfish
    • Greatfish cutscene skip
  • Sail back to Windfall
    • Flower rupees again
    • Pot under ramp again
    • Free Tingle, rupee under bed
    • Get pictobox and pot yellow rupee
    • Savewarp
    • Pot under ramp again, grave flowers if lower than 60 rupees
    • Password Skip
    • Bombs
    • Savewarp

Forest Haven

  • Activate Tuner
  • Double Storage Superswim to Forest Haven (make sure to have 60 rupees first)
    • Hover outside for leaf early (40 rupees)
    • Deku Tree cs skip
    • Deku Leaf
    • Set wind to W
    • Tingle Balloon and leaf pump to FW (10 rupees)
  • Enter Forbidden Woods
  • Tingle bomb for purple rupee (50 rupees)
  • Store chest inside tree (double bomb to kill deku baba)

Skip the next steps if you can open the portal in Ganon's Tower without the boomerang:

  • Early Boomerang
  • Store boomerang chest to leave faster
  • Store chest in mothula room

Routes merge here:

  • FW BK Skip
  • Kalle Demos with Bombs
  • Farore's Pearl
  • Leave normally

Dragon Roost Island

  • Superswim to ETI
    • place pearl
  • Superswim to DRI (take damage with Fire Mountain)
    • Delivery Bag Skip Hover
    • Leaf accross fountain
  • Enter DRC
    • Take Damage + purple rupee
    • Hover to 3rd floor
    • Leaf accross gaps outside
    • Grappling Hook (store Medli), Moblin Orb
    • Set Wind to N
    • Chest Storage BK Skip
    • Gohma

Outset

  • Superswim to Outset
    • Drown in whirlpool
    • Nayru's Pearl
  • Superswim to STI
    • place pearl
  • Superswim to NTI
    • place pearl

Tower of the Gods, Hyrule 1

  • Enter TotG
    • TotG with tuner strats:
      • Green Ting if necessary
      • Tingle Bomb for purple rupee and yellow in pot
      • Jack Clip for first statue
      • Blue rupee from darknut
      • Activate balloon before leaving first statue maze room for use in moving platform room if green ting was skipped
      • Skip scales with balloon
  • Hyrule 1
    • Make sure to enter the castle with full magic
    • Puzzle Skip
    • Hyrule Escape
    • Bomb Push Barrier Skip
    • Trials Skip
    • Open Portal with bow (boomerang if you have it)
    • Light Arrows
    • Leave Ganon's Tower
  • Leave to FF2
    • Damage down during Phantom Ganon fight
    • Skull Hammer Chest Storage
    • Helmaroc Skip

Hyrule 2

  • Hyrule 2
    • Tetra to Zelda cutscene
    • Leave normally
  • Sail or Superswim to Fire Mountain (note: maybe early EGL is faster)
    • Power Bracelets, leave normally
  • Superswim to Headstone (balloon air refill)
    • Learn EGL
  • Superswim to Ice Ring
    • Use balloon to enter Ice Ring if you have enough rupees
    • Iron Boots, leave normally
  • Superswim to Gale Island
    • Learn WGA
  • Superswim to DRI (drown in DRI quadrant)
    • Shoot down 200 rupee chest with bow (take bomb damage into medli cutscene)
    • Chest Storage to Medli
  • Double Storage Superswim to Headstone

Earth Temple

  • Enter ET
    • Tingle Balloon Strat in first room
    • Take 2 hearts of damage from Moblins to prepare the WT hover
    • Use command melody to reveal chest
    • Defeat the chus, store map chest
    • Clip past statue, song stone skip
    • Mirror Shield Skip with balloon (you have enough rupees a green ting too)
    • Small Key Skip
    • Skip elephant statue, skip 2nd song stone
    • BK Skip
    • Jalhalla with light arrows (take bomb damage during fight to end with 1/2 health)
  • Superswim to FH
    • Get Makar
  • Superswim Gale Island (balloon air refill)

Wind Temple

  • Enter WT
    • Skip CM in first room with Tingle Balloon + Makar Damage Interrupt
    • Drain your remaining health in the main room and Zombie Hover to the door frame, roll clip, early miniboss
    • Store hookshot chest and leave
    • Break floor pannels, get small key, store treasure chart chest
    • Boss Key Skip
    • Molgera (Quick Kill)

Endgame

  • Superswim to FF2 (balloon air refill)
    • Puppet Ganon Cutscene Skip
    • Puppet Ganon Skip with Warp Pot Snipe
    • Beat the game
Last updated 06/21/2021 – azer67