Rota Ooh

Rota Ooh is a segment that had been imagined and theorized for a very long time. However, it had never been achieved, even in segmented runs, due to its extreme difficulty. This TAS was finally proven possible on September 25th, 2025, by ChatPoule, with help from Zilano and Echecetdame.

The goal is to replace one of the 4 Great Plateau shrines with Rota Ooh in the Central Region. To do this, you first need to perform a QESC in order to enter at the elevator level, obtain the storage, and then leave the shrine while keeping the storage active without ever touching the ground. Right after a wall jump during the storage, an ESC must be performed on the left wall of the shrine. At this point, we are now OOB, and we still cannot touch the ground or the storage will be lost. We then chain this into an extremely precise ISC to get back out. The first part is now complete. We then head toward a Bokoblin and perform a BTB in order to travel toward the Rota Ooh area. However, frame-perfect pauses must be performed continuously every second to maintain the storage. Once above the area, a Fall Damage Cancel must be executed between pauses to avoid taking damage, and finally the Rota Ooh shrine entry cutscene must be activated between pause windows.

The full sequence is therefore: QESC → ESC → ISC → BTBFall Damage Cancel → Slate Storage (continuous pause buffering)

Last updated 04/29/2026 – Echecetdame