Stasis Bouncing is similar to Stasis Launching, but it is performed with Link in a shield surf at the point of the launch. This causes the crate to hit Link's shield, and gives you much greater speed and distance than a Stasis Launch, Bullet Time Bounce, or Wind Bomb.
Performing a Stasis Bounce
A Stasis Bounce can be performed using any cubic object, the most common being wooden or metal crates found around Hyrule.
- Find a crate, or spawn one using Amiibo if allowed.
- Use Magnesis (or manually push the block) to get it into position. You want one of the faces to be perpendicular to the direction you want to travel.
- Charge the crate with energy using the Stasis rune - a back spin is ideal.
- Have Link push up against one of the sides of the crate and then hold target (ZL) to keep an angle square with the crate.
- Position Link in front of the launching face.
- With the right timing, perform a shield jump by pressing ZL + A + X, followed by a ground jump by pressing X after Link lands the shield jump.
- The stasis timer should run out just after the ground jump, which launches Link.
Stasis Bounces can be tricky to pull off. Here's some tips to help raise your consistency:
- Clear skew before you attempt a Stasis Bounce, as having an active skew can prevent the technique from working. If you fail a Stasis Bounce you will likely have a skew that needs to be cleared - even after loading a save.
- Input your shield jump around the 5th beep of the Stasis rune's fastest set of beeps, and then time your ground jump (don't mash).
- The only important timing is the final jump on your shield. There is a 5 frame window for success. The crate can come in contact with Link anywhere from frames 3 to 7 of his ground jump.
- When positioning Link, don't stand right up against the crate - leave a very small gap. The mesh of Link's shield is larger than his own when shield surfing, and leaving this gap helps the crate hit Link's shield and not Link directly.
- If a crate is slanted away from Link due to ground elevation, your chance of success lowers dramatically. It's still possible, but it's recommended to reposition the crate.
- The direction Link faces during the setup has an impact. Any direction works, but facing Left is recommended because each other direction has a quirk that lowers consistency:
- Facing right will cause Link's hand to collide with the crate, pushing him away after a shield jump.
- Facing forwards will make your camera zoom in, making it more difficult to time your jump.
- Facing backwards has a chance to make Link bonk on the crate after the shield jump, especially on a slanted crate.
Link is ready for a Stasis Bounce. He is facing to the left of the launch trajectory and has left a small gap between him and the crate.
Last updated 10/23/2020