Stasis Bounce

Stasis Bouncing is similar to Stasis Launching, but it is performed with Link in a shield surf at the point of the launch. This causes the crate to hit Link's shield, and gives you much greater speed and distance than a Stasis Launch, Bullet Time Bounce, or Wind Bomb.

Performing a Stasis Bounce

A Stasis Bounce can be performed using any cubic object, the most common being wooden or metal crates found around Hyrule.

  1. Find a crate, or spawn one using Amiibo if allowed.
  2. Use Magnesis (or manually push the block) to get it into position. You want one of the faces to be perpendicular to the direction you want to travel.
  3. Charge the crate with energy using the Stasis rune - a back spin is ideal.
  4. Have Link push up against one of the sides of the crate and then hold target (ZL) to keep an angle square with the crate.
  5. Position Link in front of the launching face.
  6. With the right timing, perform a shield jump by pressing ZL + A + X, followed by a ground jump by pressing X after Link lands the shield jump.
  7. The stasis timer should run out just after the ground jump, which launches Link.


Stasis Bounces can be tricky to pull off. Here's some tips to help raise your consistency:

  • Clear skew before you attempt a Stasis Bounce, as having an active skew can prevent the technique from working. If you fail a Stasis Bounce you will likely have a skew that needs to be cleared - even after loading a save.
  • Input your shield jump around the 5th beep of the Stasis rune's fastest set of beeps, and then time your ground jump (don't mash).
  • The only important timing is the final jump on your shield. There is a 5 frame window for success. The crate can come in contact with Link anywhere from frames 3 to 7 of his ground jump.
  • When positioning Link, don't stand right up against the crate - leave a very small gap. The mesh of Link's shield is larger than his own when shield surfing, and leaving this gap helps the crate hit Link's shield and not Link directly.
  • If a crate is slanted away from Link due to ground elevation, your chance of success lowers dramatically. It's still possible, but it's recommended to reposition the crate.
  • The direction Link faces during the setup has an impact. Any direction works, but facing Left is recommended because each other direction has a quirk that lowers consistency:
    • Facing right will cause Link's hand to collide with the crate, pushing him away after a shield jump.
    • Facing forwards will make your camera zoom in, making it more difficult to time your jump.
    • Facing backwards has a chance to make Link bonk on the crate after the shield jump, especially on a slanted crate.

Link prepping for a stasis bounce

Link is ready for a Stasis Bounce. He is facing to the left of the launch trajectory and has left a small gap between him and the crate.

Last updated 10/23/2020 – Vespher