Faron Woods


Skip First Log Cutscene

This trick is only useful in Harp speedruns; in Any% or 100%, you run this way again, and would have to repush the log, making it slower.

After rescuing Gorko, you can skip the cutscene from pushing the first log by only pushing it twice, then getting on top with a jumpslash and roll-jumping to grab the ledge.

This saves 1-2 seconds, depending on whether you grab the ledge with one or two hands.


Knock Vine Down Early

When chasing Machi from mushroom to mushroom, if you roll into the wall at the bottom right side of the sand slope with the Deku Baba on it, you will knock a vine loose. After finishing talking to Machi you can use that vine to reach the Elder's platform more easily.


Early Farore's Silent Realm

Discovered by gymnast86

It is possible to use Reverse BiTMagic to load the trial gate that grants access to Farore's Silent Realm early, and thus obtain the Water Dragon's Scale on the first visit to Faron. This trick in conjunction with Early Thunderhead enables the Combined Skyview route for the first Faron visit.

Video forthcoming

The corresponding flag is cutting down the logs in front of the Waterfall Cave in BiT Skyloft. This can be a little bit tricky to accomplish, but the easiest way to do it is to line Link up in front of the logs, start your file, then spam stabs while the file loads.

Note that the trial gate will not appear unless Faron is set to the correct layer. This is done by obtaining Farore's Courage from the Isle of Songs using the Early Thunderhead trick.


Skip the Deep Woods

Discovered by Venick

In the Deep Woods, it is possible to use an Extending Blow on a Bokoblin to skip from the beginning of the woods to the front of Skyview Temple. This skips either the Goddess Cube Warp or going around the Deep Woods the long way.

This trick saves a significant amount of time in both any% and All Dungeons speedruns; unfortunately, it is quite inconsistent. The distance that the Bokoblin is knocked back varies, meaning that even if the positioning and setup are correct, the Extending Blow trick can still fail. Many runners try Extending Blow once, then use Cube Warp as a backup trick. Other runners just skip the Extending Blow completely and do Cube Warp. In a Harp speedrun, this saves nearly a minute and a half, so it is more worth retrying by reloading the Deep Woods.


Goddess Cube Warp

Discovered by CloudMax

Hitting the Goddess Cube that is next to the Goron will cause Link to warp up to the ledge, skipping about a minute of Deep Woods. This only works in Hero Mode, as the upgraded Skyward Strike is required.

In order to hit the cube, you must lure the Bokoblin that patrols the area into the right position, so that when you attack it with a Skyward Strike, the strike will angle up and hit the cube. Z-target the Bokoblin and lure it to the section of the path that has a slight angle. Move Link to the right hand wall so that the Bokoblin is aligned with Link near the center of the path. Charge a Skyward Strike and use it when the Bokoblin goes to attack you. If the angle was correct, the strike will hit the cube and warp Link up to Gorko.

One setup for this trick is to get the Bokoblin's attention in the shadow below the arch. Then backflip three times and hold right until Link is touching the right hand wall. The Bokoblin should end up in the right position for the Skyward Strike to hit the cube.

While the above Extending Blow trick has obsoleted this in one sense, that trick is inconsistent enough that this Cube Warp is still used, either as a backup or in lieu of the Extending Blow.

Note: This only works on this particular Cube, as only this cube has a cutscene that moves Link's position.


Fi Text Skip Before Skyview

Discovered by sva

Right before entering the Skyview Temple, there is a long Fi trigger where Fi suggests Link to use the statue to go back to Skyloft and get a shield. This text can be skipped with a precise jump to the left followed by a jumpslash. This gives you right enough distance to get past the trigger. Use the slingshot to enter the temple.

Video forthcoming

Lake Floria Early

Lake Floria Early is a way to get out of bounds in Faron Woods and run to the loading zone for Floria Waterfall. While there are several ways to perform this trick (see Unused Strategies), there are two used in current runs: the Fence Hop and the Rope Swing.

Method 1 - Fence Hop

Discovered by CloudMax, Getting on Fence by Brickguy360G

Make your way to the fence on the right side of the gate leading to Lake Floria. At the third pillar from the far right side of the fence, you can climb onto the fence using a front hop jumpslash. You can then run back along the fence and jump to an OoB ledge. Now make your way to the Floria Waterfall back entrance.

This is the method is faster and more consistent than the other methods, and is thus the one used in the current routes.

Method 2 - Rope Swing

Discovered by Demoon9

Grab the rope near the Sealed Grounds entrance and climb up 3-5 steps from the bottom. Aim between the tree and the ledge that the tree is connected to and start to swing the rope. When you've reached maximum speed, let go of the rope and you should grab the ledge. Climb up onto the ledge, turn around and hop onto the tree branch. Go into first person view and walk to the far side of the branch. Align yourself with the far ledge, then perform an autojump toward the OoB ledge and then do a jumpslash. If you time the jumpslash correctly, you will end up OoB. Now make your way to the Floria Waterfall loading zone.

Note: It is also possible to roll straight along the log and grab the opposite ledge without the use of a jumpslash. This method may or may not be more consistent, depending on the runner's preference.


Ancient Cistern without Sacred Water

Method 1 - Reverse BiTWarp

Using a Faron BiT file, it is possible to access the Floria Waterfall area in Back in Time. This allows for a Reverse BiTWarp into Ancient Cistern, which skips having to heal the Water Dragon to dispel the waterfall that normally blocks access to the Cistern. Thus Sacred Water and the entire second trip to Skyview Temple can be skipped.

Video Forthcoming

This trick requires a file which has the Water Dragon Scale. There are two versions of the RBW into Ancient Cistern, depending on what version you are running:

  • On NTSC-U v1.0: Save at any statue to activate BiT, then BiTSave at the Bazaar statue while going to Faron BiT.
  • On other versions: Save at one of the following statues: The far right of the 1st Skyview Statue, the 2nd Skyview Statue, the Digging Mitts Cave Statue, the 1st Fire Sanctuary Statue (precise positioning), the 2nd Fire Sanctuary Statue, the North Desert Statue (very hard OoB movement), the Sandship Boss Door Statue or the Sky Keep Entrance Statue (precise positioning). Make sure you can take at least 6 hearts of damage for some of those statues; 7 or 8 is safer.

Activate BiT, then make your way to the Floria Waterfall area. Use BiTLoading to load the Water Dragon Scale into BiT, then enter Ancient Cistern. Start your file about 2 seconds after losing control of Link as he enters the dungeon. One way to judge this is to listen for Link to take 6 steps down the stairs, then start the file.

Both of these Reverse BiTWarps allow early access to the Blessed Idol: the NTSC-U v1.0 version uses Cistern Clip after this RBW, while other versions will either land either in poison water in the Cistern Basement and can wade or Brake Slide through the poison to reach the Blessed Idol, or land underwater in the main room and you only need to swim to the cylinder rope to enter the basement early.

Note: if you perform this trick, you will not be able to borrow the Water Basin from the Water Dragon later. You will either have to heal her then or use Water Basin Skip.

Method 2 - Waterfall Clip

Discovered by MysticSoul

Using an extremely precise spin-jump, it is possible to clip OoB on the right side of the Ancient Cistern entrance. From there, you can drop into the water OoB below the entrance, spin to get under it, then spin-jump to loading zone. This trick is extremely difficult and is considered TAS-only.

Video forthcoming

Song of the Hero Skip

By setting a flag in BiT with Reverse BiTMagic that corresponds to the door to Hylia's Realm being unlocked in the past, it is possible to enter the Horde and Demise fight as soon as you gain access to the past after beating the Imprisoned 2 and opening the Gate of Time. This skips the entire Song of the Hero quest as well as Sky Keep. Since this skips Sky Keep, this skips all the uses for the bow. This trick saves around 80 minutes in any%.

To perform this skip, you need to be saved anywhere in the Sealed Grounds. Activate BiT and maneuver to Faron in BiT. The corresponding flag is set when opening the doors to Lake Floria in Faron Woods. While opening the Lake Floria doors regularly is really slow, it is luckily possible to BiTMagic the flag that triggers the lake floria door cutscene. The wanted flag is set right as that cutscene starts.

While this skips a huge portion of the game, the Gate of Time still needs to be opened, which requires beating the Imprisoned 2. To be able to fight the Imprisoned 2, it is necessary to beat the Fire Sanctuary (to have the correct Sealed Temple layer to start the fight) and the Ancient Cistern (to have the racetracks in the Sealed Grounds, necessary to avoid the Sealed Grounds from crashing after triggering the Imprisoned 2 fight).

Method 1 - SotH Skip in one Back in Time

The file setup will be the following:

  • File 1: Saved in the Sealed Grounds
  • File 2: Faron BiT enabled File

To perform SotH skip in a single Back in Time, follow closely the steps as you need to carry over a flag from Skyoft BiT to Faron BiT and not lose it.

  • Activate BiT. Check the Upper Academy Statue with File 1 (VERY IMPORTANT), switch to File 2 after checking the Statue and Save it to unlock your loftwing
  • Go to Faron in Back in Time. It is extremely important to not trigger any scene flag change with File 1. Do not enter loading zones with File 1 either.
  • If you want to BiTSave at the Behind the Temple Statue, check the Statue with File 2/File 3, switch to File 1, select Save and Quit, and switch to File 2/File 3 during the save. Doing things differently will cause you to lose the flag you are carrying with File 1.
  • Enter Faron Woods with a File that has never entered the Woods before to trigger the Introductory cutscene with Fi in BiT
  • Open your run file, start your file and only then hold 2 to skip the cutscene. This will trigger the Lake Floria Door opening cutscene during the fadeout.

Commit this RBM to unlock Hylia's Realm Door and skip the Song of the Hero and Sky Keep.

The way this works is that checking the Upper Academy Statue with File 1 sets the flag related to checking the Upper Academy Statue to a dummy scene flag array used only for the Title Screen. This flag can be carried accross loading zones and areas: simply reselect File 1 and it will take effect. The flag for checking the Upper Academy Statue on Skyloft corresponds to the flag that triggers the Lake Floria Door opening cutscene in Faron Woods.

Video forthcoming

Method 2 - SotH Skip in two Back in Times

This method is quite a bit slower, but is easier to understand for new runners. The complicated issue around Song of the Hero Skip is that you must BiTMagic a flag to start the lake floria door cutscene. However the flag that you need is set at the beginning of the cutscene. As such, you need the flag that you want to BiTMagic to be on your run file, saved in the Sealed Grounds. The issue is that that specific flag is unknown in the Sealed Grounds. As such this is how the two Back in Times method works:

  • Save your run file in the Sealed Grounds. Perform Back in Time and Reverse BiTMagic the flag needed for SotH skip. The corresponding flag is checking the Upper Academy Statue on Skyloft. After this, commit your RBM (with a hidden rupee for exemple). This RBM does not do anything to the Sealed Grounds specifically, but will make the following Back in Time possible.
  • Save your file again in the Sealed Grounds. Go to Faron in Back in Time and enter Faron Woods with a file that has never entered the Woods before to trigger the Introductory cutscene with Fi in BiT; Open your run file, start your file and only then hold 2 to skip the cutscene. This will trigger the Lake Floria Door opening cutscene during the fadeout. Commit this RBM to unlock Hylia's Realm Door and skip the Song of the Hero and Sky Keep.
Video forthcoming

Ballad of the Goddess Skip

With clever use of your files in Faron Back in Time, it is possible to raise the Gate of Time while skipping the Ballad of the Goddess and more importantly all the cutscenes inside the Sealed Temple. The method is slightly different whether or not you are saved at a Save Prompt, but the general idea stays the same.

Note that after performing this skip you will not be able to fight the Imprisoned 1, since that fight is triggered by playing the Ballad of the Goddess with Impa legitimately. You will also not be able to summon gossip stones as they require you to have the Ballad of the Goddess in your inventory.

From a Save Prompt

For this method, you will need the following file setup:

  • File 1: Must have obtained the Harp in Lanayru but not watched the Groose Cutscene behind the temple yet. Must also be saved at a Save Prompt.
  • File 2: Faron BiT enabled File, preferably saved on Skyloft.

If your Faron BiT enabled file isn't saved on Skyloft, make sure one of your files has scene flag 3x20, which in the Sealed Grounds corresponds to "Ballad of the Goddess Played with Impa". Check the Scene Flag Documentation spreadsheet on the Reverse BiTMagic page.

Now, follow the next steps:

  • Activate BiT.
  • Go to Faron in Back in Time.
  • Enter Behind the Temple with File 1 (by getting the log down with BiTMagic).
  • While not opening the splash screen yet, run into the Groose Cutscene Trigger (if you opened the splash screen, reselect File 1).
  • Watch the Groose Cutscene. At the end of the cutscene, a story flag gets set that is required to enter the Sealed Temple in layer 2.
  • WITHOUT RESELECTING ANY FILE, enter the Sealed Temple. You need to keep the story flag you got from the Groose cutscene. (Note: Opening the Title Screen logo counts as selecting File 3).
  • Open the Title Screen as soon as possible once inside the Temple (if you are too late, the cutscene with Groose will start).
  • Select File 2 (or the file that has scene flag 3x20) and enter the circle. You will be granted the Ballad of the Goddess immediately.
  • Select File 1, start your file then close the textbox. This will Reverse BiTWarp you to the Gate of Time raising cutscene, and you will not have the Ballad of the Goddess in your inventory.
Video forthcoming

From a Statue

This method is around 10 seconds slower but is necessary when you are not saved at a Save Prompt. Here is your file setup:

  • File 1: Must have obtained the Harp in Lanayru but not watched the Groose Cutscene behind the temple yet.
  • File 2: Faron BiT enabled File, preferably saved on Skyloft.

If your Faron BiT enabled file isn't saved on Skyloft, make sure one of your files has scene flag 3x20, which in the Sealed Grounds corresponds to "Ballad of the Goddess Played with Impa". Check the Scene Flag Documentation spreadsheet on the Reverse BiTMagic page.

Now, follow the next steps:

  • Activate BiT.
  • Go to Faron in Back in Time.
  • Enter Behind the Temple with File 1 (by getting the log down with BiTMagic).
  • While not opening the splash screen yet, run into the Groose Cutscene Trigger (if you opened the splash screen, reselect File 1).
  • Watch the Groose Cutscene. At the end of the cutscene, a story flag gets set that is required to enter the Sealed Temple in layer 2.
  • WITHOUT RESELECTING ANY FILE, enter the Sealed Temple. You need to keep the story flag you got from the Groose cutscene. (Note: Opening the Title Screen logo counts as selecting File 3).
  • Open the Title Screen as soon as possible once inside the Temple (if you are too late, the cutscene with Groose will start).
  • BiTSave File 1 inside the Sealed Temple.
  • Select File 2 (or the file that has scene flag 3x20) and enter the circle. You will be granted the Ballad of the Goddess immediately.
  • Close the textbox and let the Gate of Time rising cutscene play.
  • Start your file then, a split second later, skip the cutscene by holding 2. This will Reverse BiTWarp you to the Sealed temple while setting the story flag for the Gate of Time to be raised. Turn around to see the Gate of Time to know if the Back in Time succeeded. You will also not have the Ballad of the Goddess in your inventory.
Video forthcoming

Imprisoned 2 Story Flag RBM

With a Faron Back in Time, it is possible to start the Imprisoned 2 fight while skipping the cutscene with Groose showing off his groosenator outside. The file setup is the following:

  • File 1: Has Beaten the Fire Sanctuary, the Ancient Cistern, and is NOT saved in the Sealed Grounds
  • File 2: Faron BiT enabled File
  • File 3 (optional): A File saved in an area with scene flag 0x20 to unlock the door to the Sealed Temple in the Sealed Grounds. Check the Scene Flag Documentation on the Reverse BiTMagic page. You can also perform a small timesaver if you also have scene flag 2x40 (to trigger the Imprisoned 2 fight faster)

If you do not have a file with the flag that can unlock the door to the Temple in Back in Time, then you can still go around and enter the Temple from Behind the Temple. That is however quite a bit slower.

Perform the following steps:

  • Activate BiT.
  • Go to Faron in Back in Time.
  • Check the Sealed Grounds Statue with File 3 (for BiTMagic) then switch to File 1 and BiTSave that file at the statue.
  • Select File 3 to unlock the Door to the Sealed Temple with BiTMagic and open the door. Select File 1 as you are opening the door to load the correct layer.
  • Charge a Skyward Strike, select File 1 then walk towards the Gate of Time to trigger the Imprisoned 2 awakening event (or use BiTMagic if you have the correct flag on a file).
  • Start File 1 right as Groose opens the door to RBM the Story Flag for being able to start the Imprisoned 2 fight.

You will now spawn in the Sealed Grounds and the Groose cutscene won't play. Jump down to the bottom of the pit to start the Imprisoned 2 fight.


Tadtones Route

Tadtones Map

Tadtones Map

Written Route

Note: This route assumes you use an Air Potion for the Tadtones.

  1. First, run along the tree and jump off the protrusion on the right to flip the lilypad; grab the single yellow Tadtone that comes out.
  2. Tilt down and left to grab the eight blue Tadtones in a circle.
  3. Continue down and right to get the four pink Tadtones in the Viewing Platform.
  4. Turn right at the end and grab the single red Tadtone.
  5. Continue forward and grab the single blue Tadtone.
  6. Tilt upwards and grab the eight yellow Tadtones near the Kikwi Elder.
  7. Swim straight down and get the four light blue Tadtones circling around.
  8. Swim through the arch and over the ledge to grab the four red Tadtones circling near where Erla was.
  9. Use the Froak on the ledge to blow up the rocks and grab the green Tadtone.
  10. Turn back towards the Kikwi Elder, but grab the two purple Tadtones in the grass.
  11. Grab the eight green Tadtones in the tunnel leading to where Oolo was hiding.
  12. Swim through the gap in the wall to the left and grab the two red Tadtones in the grass.
  13. Swim backwards and grab the sixteen purple Tadtones in a long line.
  14. Swim over the wall to the right and grab the four circling pink Tadtones.
  15. Swim to the tree to get the purple single Tadtone inside from outside the tree.
  16. Swim through the tree roots to grab the four yellow Tadtones.
  17. Continue out of the roots and grab the eight pink Tadtones in a circle.

At the end, drown to deathwarp to the top of the tree.

Video Guide


Unused Strategies


First Visit: Knock Lopsa down early

After defeating the five Bokoblins harassing Lopsa, if you roll into the tree as the first Lopsa cutscene triggers, it will knock him out of the tree immediately. Lopsa will then ask you to help him out of the tree while on the ground, where upon you can talk to him again to trigger the second conversation.

This roll is frame perfect, and saves at most one second, so it is usually not attempted.


First Visit: Early Deep Woods

It is possible to reach the Deep Woods without obtaining the slingshot. After Machi asks you to find the Kikwi Elder, run to the Viewing Platform. Lure the Bokoblin patrolling the lower level to the stairs (either side) and then push it up the stairs. By charging a Skyward Strike at the top of the stairs and hitting the Bokoblin at the right angle, you can hit the vine leading to the Deep Woods.

This trick is not used in speedruns because the Slingshot is required to finish Skyview Temple.


First Visit: Goddess Cube Skip

Normally you are forced to hit the first goddess cube to reach Skyview Temple. However, you can skip that cube using a BiTWarp. Save at the Deep Woods statue and activate BiT. BiTWarp with the Lower Academy statue; the positioning here is important. One position that works is next to the statue on its left side. The BiTWarp will take you behind Skyview Temple, where the walls are not solid. Run over to the Skyview Temple door switch and shoot it with the slingshot to enter the temple.

This was originally used in Harp speedruns to skip a Fi dialogue about Goddess Cubes, saving about 5-10 seconds overall; now the Extending Blow version of this trick has obsoleted this BiTWarp.

Note: This Goddess Cube unlocks all other cubes; if you skip it, you will be unable to get any other Goddess Cubes.


First Visit: Early Goddess Cubes

There are two goddess cubes on branches of the Great Tree that you can obtain on the first visit. Note that you must have hit the Goddess Cube next to Gorko first for any other cube to activate. For this reason, and the fact that getting the cubes later is easier and faster, these tricks are not used in 100% runs.

First Cube

The first cube is on a branch near the grassy ledge where Erla hides. There are three Bokoblins in the area; if you lure one of them into the right position, you can Skyward Strike them and hit the cube on the branch, similar to the cube warp.

Second Cube

The second cube is on the branch with the clawshot target. There is a Bokoblin in the trees near the water; you can lure/push him over to the branch and use a Skyward Strike to hit that cube as well.


Alternate Early Floria Methods

These are alternate ways of getting to Lake Floria early, which are either slower or less consistent than the one used, Fence Hop Method.

Method 3 - Wall Sprint

Discovered by Kazooie

Make your way to the hole where Oolo was hidden on the first visit. Dash over the brick wall to the right of the tree. You'll be on a ledge near a tree; hop onto the tree branch, go into first person view, and walk to the far side of the branch. Align yourself with the far ledge, then perform an autojump toward the OoB ledge and do a jumpslash in midair. If you time the jumpslash correctly, you will end up OoB. Now make your way to the Floria Waterfall loading zone.

Method 4 - Moblin Sprint

Discovered by Mitjitsu

On the second visit to Faron Woods, a Wooden Shield Moblin will be spawned close to the Floria Waterfall entrance. By luring the Moblin close to the ledge leading to Floria Waterfall, it is possible to sprint up his shield and jump off, allowing you to grab the ledge and then proceed to Floria Waterfall.


Harp Skip

Discovered by azer67

With the ability to open trial gates with Reverse BiTMagic, the harp itself has gotten less and less useful. For some time, the harp was thought to be required in order to raise the Gate of Time in the Sealed Temple. It was however found that it was possible to raise it without the harp. It is however rather complicated and takes no less than 3 Back in Times.

This is not used in speedruns because there is currently no known way to obtain the Fireshield Earrings without setting up the Lanayru Light Pillar (for layer reasons), as well as no known way to enter the Volcano Summit without beating the Eldin Silent Realm. If one of those tricks was possible, skipping the Harp would also skip the entirety of the Earth Temple, but that is currently not the case and it only skips flying to Lanayru, performing the Early ToT Statue RBM and obtaining the Harp, which is faster than skipping the Harp.

Also note that it is currently not possible to skip both the Harp and the Ballad of the Goddess at the same time.

Part 1: Triggering the Imprisoned 2 fight with Story Flag RBM

First you will need to beat the Ancient Cistern and the Fire Sanctuary, all that without getting the harp and raising the Gate of Time. You will need to trigger the Imprisoned 2 fight via Back in Time first. Normally, you would need to trigger that fight by charging up a Master Sword skyward strike in front of the closed Gate of Time, but that is not possible if the Gate of Time isn't raised. For this, the file setup is the following

  • File 1: Run File, has beaten the Fire Sanctuary and Ancient Cistern. For extra timesaves, make sure your file isn't saved in the Sealed Grounds area.
  • File 2: Faron BiT enabled File
  • File 3: A File saved in an area with scene flag 2x40 (to trigger the Imprisoned 2 awakening event inside the temple) set. Check the Scene Flag Documentation on the Reverse BiTMagic page. Optimally you would also want scene flag 0x20 to unlock the door to the Sealed Temple in the Sealed Grounds.

Note that if file 1 or file 2 satisfy the file 3 requirements then it would also work perfectly fine to not have a 3rd file. Then follow the next steps:

  • Activate BiT
  • Go to Faron in Back in Time
  • BiTSave File 1 at the Sealed Grounds Statue
  • Use BiTMagic with File 3 to unlock the Door to the Sealed Temple. Select File 1 as you are opening the door
  • Use BiTMagic with File 3 to trigger the Imprisoned 2 awakening event
  • Start File 1 right as Groose opens the door to RBM the Story Flag for being able to start the Imprisoned 2 fight.

If you've done this correctly, you will be able to start the Imprisoned fight by jumping down to the bottom of the pit. However, do not do this yet, you need to perform another Back in Time before starting the fight.

Part 2: Triggering the Imprisoned 1 Cutscene with RBM

The next step towards skipping the harp is setting the flag that normally gets set in the Sealed Grounds when Groose asks you to join him to the temple after beating the Imprisoned 2. Setting this flag early makes Groose disappear from the map as you seal the Imprisoned 2's spike into the ground. If Groose isn't on the map at that point, then the Imprisoned 1 Cutscene will trigger after defeating the Imprisoned 2 instead. This cutscene warps you to the Sealed Temple in layer 2. That layer is important as it is the only layer in which it is possible to raise the Gate of Time. That layer is otherwise only possible to reach with the Harp.

The corresponding flag requires going to Faron in Back in Time. It can be either set in Faron Woods by flying the Beetle to a red rupee near where the Kikwi Elder was at the start of the game (can be done without the Beetle but difficult), or by entering the Lake Floria in Back in Time and starting your file as Link drops from the small waterfall.

Once you've performed that RBM, fight the Imprisoned 2. Skip the Imprisoned 1 cutscene to get warped to the Temple. Save inside the Temple to perform one last RBM.

Part 3: Learning the Ballad of the Goddess without the Harp with RBM

For this last Reverse BiTMagic trick, you want to set the flag that corresponds to the Ballad of the Goddess played with Impa in the Sealed Grounds. This also requires going to Faron BiT.

In Faron BiT, the corresponding flag is set by pushing the log that is above the In the Woods Statue.

Once that RBM done, enter the circle to immediately learn the Ballad of the Goddess. This only works because you are in the Sealed Temple on layer 2. The Gate of Time will raise and you can now open it and beat the game.


Last updated 11/20/2019 – azer67