Back in Time (BiT)

Discovered by TheOnlyOne

Description


Back in Time (BiT) is a glitch that exists in Skyward Sword, Twilight Princess, and Wind Waker. It allows you to retain control of Link while on the title screen. Each of these games activate BiT differently, with very different behaviors and uses. In Skyward Sword, Back in Time is extremely useful, allowing manipulation of both save files and the title screen map simultaneously.


How To


To activate BiT, first die. Some useful methods of dying:

  • The earliest place to die in the game is to jump off the wooden stairs/bridge leading to the Goddess Statue. You should run up the post on the right side at the top. If done right, Link will jump off the top of the post, land on the ground below, and take damage.
  • Once you get bombs, it is usually fastest to use bombs to kill yourself. Since you will often save before activating BiT, the bombs used to kill yourself will be replaced after BiT.
  • You can also use a Corrupt File (see below) to activate BiT. This is most useful before bombs, but can also be used to activate BiT off save prompts or when you have so much health that dying with bombs is slower.

Then on the continue prompt, choose continue and reset the game immediately afterwards. You have about a half-second window in which to reset, and you can reset the game with either the Reset button on the Wii or the Reset option in the Home Menu.

If done correctly the title screen will show and Link will spawn in mid-air and fall into a void. He is then dropped back on solid ground by a non-existing Skyloft Knight, and a glitched cutscene will play. You should then gain control of Link, and be able to move around Skyloft.

If the title screen loads normally, then you likely reset before selecting continue. If the game turns black and freezes, then you reset the game too late.


BiT Skyloft

When you start the Back in Time Glitch (BiT), a different version of Skyloft is loaded. Performing a BiTSave will load you in this alternate version of Skyloft as well.

This version of Skyloft is on layer 28 and has some key differences from the regular Skyloft:

  • The door into the Goddess Statue is open.
  • The Bazaar carpets aren't loaded.
  • Trigger zones aren't loaded.
  • NPCs aren't loaded.
  • There is a heavy bloom effect, and the colors are much brighter.
  • Both gates to the Academy are shut while in BiT. They can be opened using BiTMagic (see below); in addition, when you perform a BiTSave, the gates will be open or closed depending on the file you loaded.
  • The game is in Normal Mode while in BiT. After you perform a BiTSave, the mode will revert to that of the loaded file.

Because the Goddess Statue door is open, it is possible to perform different sequence breaks, such as Early Goddess Sword and Skipping the Sailcloth.


Effects


There are a number of bizarre things that can happen during BiT, many of which will crash the game.

  • Staying on the title splash screen for too long will cause the prologue cutscenes to play, ending BiT.
  • You can freely press A and B to open/close the file select screen. You can load, delete, copy, or create a new game from here. Note: To copy a file, it is recommended to do so while the map button is disabled to prevent the game from crashing, as they both use the '+' button. However it is possible to copy a file while having control over Link without crashing by tapping the '+' button for a single frame.
  • Attempting to open the Menu with '1' or the Map with '+' will cause the game to crash.
  • Entering a new area will not deactivate BiT, but could crash your game in some circumstances.
  • Dying in BiT without either saving at a statue or entering a loading zone will cause the game to crash, since you haven't set a respawn position.
  • Entering The Sky will cause the game to crash, unless you are on the loftwing tutorial layer.
  • Re-entering the main Skyloft area during the day will cause the game to crash.
  • Beds work during BiT, and allow you to sleep until night. Note that while you can sleep in the beds that are past the bridge on Skyloft with any file, beds that are near the Bazaar require the Hero's Tunic to be used, an thus you must enter the house you want to sleep in with a file that has the Hero's Tunic to be able to use those beds.
  • Re-entering the main Skyloft area during the night will crash unless you exit with a file selected that does not have the Hero's Tunic or with a file saved after beating Sky Keep.
  • You can enter the Academy if you enter it with a file that does not have the Hero's Tunic yet. Otherwise the game will crash.
  • You can enter most other areas without crashing, including the Waterfall Cave, the Goddess Statue, the Bazaar, and most houses.
  • If the academy gates are closed, you can jump off the side of the bridges leading to the Academy to respawn on the other side of the gates. If you press 'B' while falling, you lose control of link when he is placed on the ground again, resulting in a softlock.
  • Certain cutscenes can be triggered if the right flag is set on a file (see BiTMagic, below). Generally, the cutscene will not trigger when you first select a file, but will trigger as soon as your environment is updated in some way. Some cutscenes do not grant you control of Link again, but you can still manipulate the menu.

BiT Glitches


There are several useful glitches that employ Back in Time. The major BiT tricks have their own pages:

Other, smaller glitches in BiT that are nonetheless useful are below.


Corrupt File


Discovered by CloudMax

While in BiT, start deleting a file. While the file is still deleting, save at a statue. After the game is done deleting and saving, the file will appear to have one heart, and the name will be a blurred mark. When the file is loaded, Link instantly dies. This is useful for activating BiT easily when Bombs or other damage sources are not an option.

In addition to being a useful way to activate BiT, a corrupt file can also be used to access nightttime BiT, as well as certain scene flags that are only available at the start of the game. This makes it useful for a few Reverse BiTMagic tricks as well.


BiTMagic


Discovered by indykenobi and Testrunner

BiTMagic is a method of modifying your environment during BiT. While originally used just to open the upper and lower academy gates in BiT, it has since been found to be much more flexible. BiTMagic uses flags that are saved to files to modify the environment during BiT, allowing for easier access to various areas while in BiT.

To perform BiTMagic, you just need to make sure that you have the correct flag set on your file. Select that file, then perform some sort of environment change in BiT, such as bonking a tree to reveal a hidden rupee, or obtaining a stamina fruit/rupee for the first time. This will update the desired flag and cause your environment in BiT to change suddenly.

Note: If your file is saved in the Deep Woods, you will not need to make an environment change for the BiTMagic to take effect.

BiTMagic is most commonly used to open the gates leading to the Knight Academy during Skyloft BiT, but it has many more uses. It is also used to load the thunderhead cutscene for Early Thunderhead and to trigger the Fi text for Early Life Tree Seedling. It can be used to unlock the door to the Sparring Hall, to unlock the doors inside the Academy, to unlock the door to Zelda's room, to open the shed door in the graveyard, to unlock the door to Batreaux's house, to raise the pedestal inside the Goddess Statue and even to make the Cursed Medal Chest appear early in Batreaux's house. It can also be used in Faron Back in Time: to bring the log down to access the Behind the Temple area from the Sealed Grounds in Faron Back in Time for example.


Loading Glitches with BiT


These are some loading glitches that allow you to load your file in BiT in unusual ways. Furthermore, for some of these methods of loading up a file, you will be able to see the Title Screen logo appear on screen for a split second during the loading fadeout. Opening the title screen logo by pressing A during the loading process allows you to File Dupe File 3 over the file you've started, taking all of the information from File 3 and applying them to the File you started.

Bed Trick

Discovered by peppernicus

By sleeping in a bed in BiT from day to day (or from day to night, riskier) and start a file on a specific frame (frame-perfect), you can load your file in the area it was saved at but you will load at your last entrance instead of at your save point. When performing this loading glitch, the Title Screen logo will appear for a split second. If you open it during the loading transition, you can File Dupe File 3 over the File you started, but still spawn at that file's last entrance point.

This is useful because it allows you to teleport your run file (that needs to be saved on Slot 3 for this trick) to any place File 1 and File 2 last entered. This trick is similar in use to a BiTSave in the sense that it allows for teleporting your file, but whereas a BiTSave is limited to Skyloft and a few areas of the Surface by going to Faron in BiT, this method works for any area where you can save.

Video forthcoming

Sometimes, performing bed trick will crash the game instead. When this happens it means bed trick cannot be used to warp to the area you attempted to enter.

While this is by far the most useful loading glitch with beds, this is not the only possible loading glitch. The following table includes all the known possibilities:

Sleeping in a bedLoad your file earlyLoad your file frame perfectly
Day to DayContinue Trick Bed Trick
Day to NightReverse BiTWarp Bed Trick
Night to DayReverse BiTWarpLoads file normally
Night to NightContinue TrickLoads file normally

If you start your file even earlier, you will simply be starting your file normally. If you start your file later, then you will not end Back in Time and you can try again.

Continue Trick

If you die during BiT and then choose continue and load at the same time, the file you loaded will warp to the respawn location that was set during BiT. BiT is ended.

If no respawn location has been set (i.e. you died with out entering an new Area during BiT), you'll freeze and get a black screen.

This can also be combined with a File Dupe, just like a Bed Trick. Simply open the Title Screen during the split second you see it during the loading transition to File Dupe File 3 over the file you started.

Video forthcoming

Extra Note

If you die after performing a bed trick or a continue trick, you will respawn at the last statue you saved at before performing these tricks.


Loading Information in BiT


Discovered by CloudMax

While the Back In Time Glitch (BiT) is active, it is possible to load items and other information from the other save files by performing a number of actions.

In all cases, the file that the information is loaded from whichever file you have selected when the action occurs. If you haven't selected a file, it will use file 3. If file 3 is empty, it will use file 2, and if that file is empty, it will pick file 1. If all of the files are empty, it will use a BiT file.

Your savefiles contain many different kinds of information, that are pre-loaded when you select them. For some reason, the Title Screen uses has its own dummy arrays for containing those information as well. When you update a scene flag in BiT, then all the scene flags from the last selected file get reflected to that title screen array (this is what's known as BiTMagic). The same thing applies for two other kinds of flags, known as the story flags and the inventory flags. If you update a story flag during Back in Time the story flags from the last file selected will get reflected, and if you update an inventory flag then the inventory flags from the last file selected witll get reflected. Picking up any item or obtaining an item from a chest updates the inventory flags because doing that sets an inventory flag. Opening a chest or saving at a statue both sets a story flag and thus will update the story flags.

Note that some of this documentation may be inaccurate.

File Selection

Whenever you select a file in the file menu, some things change on your BiT file.

  • How many rupees you have.
  • How many rupees you can carry.
  • Whether or not you have a sword. (You must actually select a file for the sword to appear)

The rupee effects doesn't occur until your rupee count changes or you perform the items/loading zone/chest methods.

Saving

When you save over a file during BiT, you will transfer different things from that file.

  • Which interface option you've chosen.
  • Whether or not the B/-/d-up button is disabled.
  • How many pouch slots you have.
  • Which dowsing options you've unlocked.
  • If you're playing in Hero Mode or not.
  • If you have saved your loftwing or not.
  • If Fi is unlocked or not. (You must have a sword equipped to call Fi)

Note: To unlock Fi using the Saving method, you have to combine it with the item method.

Collecting Items

Picking up a Stamina Fruit, Heart, Rupee, or other item with a text box updates the following information:

  • Which items you have unlocked on B.
  • Whether or not you have the following items:
    • Goddess Harp
    • Water Dragon's Scale
    • Sailcloth
    • Fire Earrings
    • Digging Mitts
    • Tablet Pieces
    • Stone of Trials

Loading Zones

Entering a loading zone updates the following information:

  • Which sword you have equipped.
  • Which tunic you have equipped.
  • If Fi is unlocked or not. (You must have a sword equipped to call Fi)
  • Which interface option you've chosen.
  • Whether or not the B/-/D-up button is disabled.
  • How many pouch slots you have.
  • Which dowsing options you've unlocked.
  • If you're playing in Hero Mode or not.
  • If you have saved your loftwing or not.
  • Which items you have unlocked on B.
  • Whether or not you have the following items:
    • Goddess Harp
    • Water Dragon's Scale
    • Sailcloth
    • Fire Earrings
    • Digging Mitts

Cutscenes

Starting a cutscene will update the following information:

  • Whether or not the B button is disabled.
  • Which dowsing options you've unlocked.
  • If you're playing in Hero Mode or not.
  • Which interface option you've chosen.

Opening Chests

Opening a chest will update the following information:

  • Which interface option you've chosen.
  • Whether or not the B/-/d-up button is disabled.
  • How many pouch slots you have.
  • Which dowsing options you've unlocked.
  • If you're playing in Hero Mode or not.
  • If you have saved your loftwing or not.
  • Which items you have unlocked on B.
  • If Fi is unlocked or not. (You must have a sword equipped to call Fi)
  • Whether or not you have the following items:
    • Goddess Harp
    • Water Dragon's Scale
    • Sailcloth
    • Fire Earrings
    • Digging Mitts
    • Tablet Pieces
    • Stone of Trials

Saving Flag Glitch

When you save, a saving flag is set. If you try to reset the game while the saving flag is set, then all audio is removed and your buttons no longer work. The game will reset once the saving flag is removed. This is done to prevent save corruption by turning off the Wii while saving.

While in BiT, load a file, and save right before the screen fully fades to black. If done right, the saving message should not appear. What will happen is that the saving flag is set, but no save is done, and your file is loaded normally and can be played normal. You will know that the save flag is set if you cannot press the Home button.

When the saving flag is set, attempting to reset the game will result in the Saving Flag glitch. Audio is removed and buttons do not work. You can still use the control stick (to move Link) and use Motion+ (to slash your sword). You can still enter loading zones, and areas are loaded as normal, but the Saving Flag glitch is still in effect. All triggers work normally.

Anything that requires button input is impossible, such as progressing through text and saving. This makes this glitch nearly useless.

Note: Saving at a statue will set the saving flag again, and then remove it when the save is complete, which fixes the saving flag glitch.

Last updated 09/27/2019 – azer67