A table of wrong warps is listed here.
In Ocarina of Time, a wrong warp is an incredibly complex glitch that allows you to enter different scenes (areas) than one expected. It is done by stepping into a blue warp, using ocarina items to maintain control of Link, then changing your location on a certain frame.
An unusual side effect of wrong warping is that with every wrong warp, the game attempts to play a cutscene. This can either play a cutscene that normally plays in the area being warped to, play the previous cutscene, lock link up, play no cutscene, or crash the game.
Currently, wrong warping can only be done with the Deku Tree, Dodongo's Cavern, and Fire Temple's blue warps. The Jabu Jabu warp can't be used because Princess Ruto's dialog already interrupts the blue warp, while the other adult temple warps can't be used because they place Link in the Chamber of Sages.
Nicknamed Ganondoor, this wrong warp allows you to travel from the Deku Tree to the tower collapse after Ganondorf as either an adult or child, effectively skipping the entire game! If done as a child, it is still possible to beat Ganon as the Master Sword is automatically equipped when retrieving it during the fight.
Setting up the the warp is somewhat tricky. When Gohma is alive a wall drops down, blocking access to the door out, so the boss room must be reset after Gohma is beaten. Save warping is not a reasonable option to do this because the last cutscene watched affects the warp; If the last cutscene is the intro to the Deku Tree the warp works, but if the last cutscene is the intro the game will crash. Therefore, the best method for resetting the boss room is performing a double k.o. on Gohma, resulting in a death warp. To do this, simply get close to Gohma before dealing the final hit, then jumpslash into her. After the death continue playing and go back to the boss room.
From here, you must perform the Ocarina Items trick with a bottled item, and backflip so you land JUST on the edge of the blue warp. This will set the blue warp off, but pulling out an "Ocarina" will prevent the blue warp from pulling you up as long as it's out, and you can then control Link by pressing B to cancel the Ocarina. At this point work your way back to the door and open it on the very precise frame.
By entering these blue warps and dying at the correct time, it is possible to be warped away to another dungeon/temple when you continue playing after the death. Note that you will still receive the medallion/stone of the temple you had died from. In order to do this, damage yourself down to one hit left from a bomb, then drop a bomb near the warp. Perform the Ocarina Items trick with a bottled item, and backflip so you land JUST on the edge of the blue warp. If done correctly, you will put out the item you would be playing as an ocarina, and the camera will be a bit funny. Now you must time when to cancel the Ocarina Items so that you die at the right frame. It is a frame perfect trick so it is very hard to pull off. If done in the Deku Tree, this warps to Dodongo's Cavern. If done in Dodongo's Cavern, it warps to Gerudo Training Grounds. And if performed in the Fire Temple, it leads to the Forest Temple. Note also for the Fire Temple this trick could be performed by dying from the heat timer. Scene entrance values as well as Cutscene Pointer Values can affect whether or not a warp is successful.
This method is far more extensive and flexible than other methods. By using a combination of Bottle Adventure to get Farore's Wind on B, and then a Medallion/Stone Cutscene Skip, it is possible to warp to different areas in the game. Not only this, but you can even get some warps into cutscenes, and even more, some of those cutscenes are part of the final credits, skipping the Ganon battle completely! Some warps will crash the game or lead to weird OoB as well, so this trick is massive in what the possibilities are!
By using Bottle Adventure and getting Farore's Wind on your B button, it is possible to cast it anywhere in the game, provided you have magic.
Coupling this trick with Farore's Wind Medallion/Stone Cutscene Skip, it is possible to get some very strange warps, based on which temple/dungeon blue warp you used, the entrance that FW was cast, and the last cutscene watched. Note that the way you entered a scene matters; Setting a Farore's Wind point in Hyrule Field while entering from Kakariko results in a different warp than if Hyrule Field was entered from the Lost Woods.
A page dedicated to explaining how wrong warping works in detail can be found here.