By using the appropriate routing, you can skip the Earth Temple room in Sky Keep. For the puzzle directions below, the direction indicates which block you should move into the blank spot. So R means take the block to the left of the empty spot and move it to the right.
This puzzle takes 16 moves, as follows:
Once the rooms have shifted, proceed through the door. Clear the Skyview Temple room and make your way through the Lanayru Mining Facility Room to the control panel there.
This puzzle takes 2 moves, as follows:
Once the room has shifted, proceed through the same door that you entered the room. Back track through the Skyview Temple room and enter the Fire Sanctuary room. Grab the Triforce of Power and exit back to the Entrance room.
This puzzle takes 12 moves, as follows:
Once the room has shifted, proceed through the door and get the Triforce of Wisdom from the Sandship room. Return to the Entrance room.
This puzzle takes 7 moves, as follows:
Once the room has shifted, run through the Skyview Room to Dreadfuse's room. Defeat him for the small key, and run through to the Cistern Room to get the Triforce of Courage.
On the 1.0 version, autosaves don't save the Sky Keep puzzle layout properly. This can be abused by doing the following :
This trick was patched on later versions.
By calling fi frame perfectly after opening the map chest, it is possible to skip the gate opening cutscene and the other fi text afterwards.
In the first room, you can skip using the Beetle to knock the rope loose by using a precise bow shot.
You can also skip the first rotating vine drum by standing in a specific spot and shooting the Clawshots directly to the second rotating vine drum.
As an additional timesaver, you can also backflip right as you shoot the rope to skip its cutscene.
By exploiting a bug in the autosaving system, it's possible to have Link jump through the wall near the save statue and skip half of the LMF room. To perform this exploit:
If Link's position during the autosave was correct, then he will jump through the wall to the other side. If he was positioned too far right or too far back he may fall down into the floor below the room.
Note: Link's angle that he has when respawning from the autosave depends on his direction of momentum when the autosave begins. So if you side-walk into an autosave, Link will be facing the direction he was moving during the side-walk and not the angle he was otherwise facing. However, since autosaves can only happen when Link is grounded, you can autosave at Link's actual facing angle by sidehopping, jumpslashing, or backflipping into an autosave as the video below does.
In the LMF Room, it is possible to hit all six eye targets behind their grating without using the timeshift orb. These shots skip having to use the Gust Bellows and bringing the timeshift orb with you through most of the room.
After entering the area, run down to the lower level, stand underneath the target just to the left of the rupee-shaped texture on the wall, and shoot upwards.
After jumping past the gap where the wind platform would end up, backflip into the left corner and aim in the center of the left most eye to hit it.
Stand in the back-left corner after entering the area with the main conveyor belt and aim slightly right of center for both the Center-Right and Right eye switches.
Stand in the right corner created by the iron bars which block the puzzle table and aim slightly left of center at the Center eye switch.
Stand in the left corner created by the iron bars which block the puzzle table and aim slightly left of center and as far down as possible (such that the arrow shot still clears the wall below the target) to hit the Center-Left eye switch.
When you enter the Fire Sanctuary room containing the Triforce of Power, clip though the vine at the top of the wall with a Clawshot Vineclip. You will land past the closed iron bars that are meant to serve as an exit from the room after getting the Triforce of Power.
It is possible to hit the first bow switch while standing on the dirt patch located in the center of the room.
The strategies for Dreadfuse are exactly the same as those for Scervo in the Sandship; see that page for details. The only difference between the two is that Dreadfuse is shinier and left-handed.
Because Stalmaster operates on a one hit = one damage principle, the strategies here are the same as the strategy for the Stalmaster in Ancient Cistern; see that page for details.
The fastest way to kill the Zombie Bokoblins that spawn is to fight the Stalmaster normally until they close in, then plant a bomb and slash it with your sword, killing the bokoblins while damaging yourself.
A slightly safer and slower method is to place a bomb at the very start of the fight without moving. When the Stalmaster begins to attack, shield bash if necessary and back away, letting the Zombie Bokoblins converge on the bomb; it should explode, killing all the Bokoblins and stunning the Stalmaster. You can then finish phase one in two rounds as usual.