Note: For the sake of simplicity, all numbers on this page have been divided by 4.
Unless otherwise stated, it can be assumed that:
(1-2) Electric Blob King
Low - 4 HP
Mid - 4 HP
High - 4 HP
(1-4) Margoma
2 discs - 6 HP
3 discs (1) - 6 HP
3 discs (2) - 6 HP
Bouncing eyeball - 15 HP
(2-2) Buzz Blob Queen
16 HP, shared between all 4 phases
Moves to the next phase after dealing 4 or more damage in a single phase
(2-4) Arrghus
Submerged - 2 HP per eyeball
Free-floating - 2 HP per eyeball
Free-floating (2) - 42 HP
Can only deal a max of 14 damage per cycle
(3-2) Hinox Brothers 1
Red Hinox (lone) - 15 HP
Red Hinox (front cart) - 15 HP
Green Hinox (hind cart) - 10 HP
(3-4) Hinoxes
Hinox (lone cart) - 8 HP
Hinox (cart 1) - 8 HP
Hinox (cart 2) - 8 HP
(3-4) Moldorm
Ground - 3 HP
Raised - 6 HP
Highest - 1 HP
(4-2) Freezlord
Spinning - 5 fireballs per part (for all 3 parts)
Jump and stomp - 14 fireballs
(4-4) Blizzagia
Lunging - 4 hammers
1 damage per hammer
Circling (mask on) - 6 hammers
Circling (mask off) - 23 HP
Damage works like normal in this phase; ex.:
Retaliates after dealing 8 or more damage
Moldorm-like
Arrghus-like - 28 HP
Can only deal a max of 14 damage per cycle
(6-2) Vulture Vizier
Perching - 10 HP
Will fly away (end of a cycle) when either...
Flailing - 5 HP
Invulnerability frames are independent of each player on this phase (faster for all three players to attack at once)
(6-4) Stalchampion
Phase 1 - 10 hammers
Phase 2 - 10 hammers
Can only deal 4 damage per cycle in both phases
Floating head - 20 HP
Everything will deal only 1 damage
(7-2) Grim Reapoe
Little Poes - 2 HP per Poe
Grim Reapoe (lower) - 8 HP
Grim Reapoe (higher) - 8 HP
(7-4) Prismantus
Colored segments - 2 HP (all 3 phases)
Everything will deal only 1 damage
Phase 1 eye - 5 HP
Phase 2 eye - 8 HP
Phase 3 eye - 8 HP
(8-2) Gigaleon
Bomb phase
Phase 2, 3, 4 - each phase 4 HP
Lying on the floor - 12 HP
Invulnerability frames are independent of each player on this phase (faster for all three players to attack at once)
(8-4) The Lady
Standing in the center/berserk swiping - 10 HP, shared between both phases in portions of 5 HP
Energy ball tennis - 10 HP
"Showstopper" form - 25 HP
Raises platform at 5 HP or less left
(DoT) Shadow Links
20 HP per Shadow Link
All normal damage values apply, in addition to:
Falling = 1 damage