The table below lists the various forms of movement in Link's Awakening and Link's Awakening DX. Each value is the internal measure of how fast Link moves in subpixels per frame (there are 16 subpixels per pixel). All values were collected using a RAM viewer on a cycle-accurate emulator.
|Movement Type||Movement Value|
|Walking with Piece of Power||20|
|Diagonal Walking with Piece of Power||15|
|Shielding an Enemy*||18|
|Damage from an Enemy*||20|
|Swimming While Pressing A||16|
*Not tested on all enemies
It is important to note that while walking diagonally is slower than walking in a straight line, jumping with the Roc's Feather has the same speed as walking in every direction. Generally one should jump with the Roc's Feather when moving along a diagonal to save time.