Storage
Discovered by Klydestorm
How To
Pull out the Wind Waker on the same frame that your Forest Water expires. From here, you can do many different things. Going into a loading zone or death-warping cancels this.
Text Storage
When you talk to someone or something when you have Storage active, their text is stored, they freeze and are unable to be spoken to again, and the next thing you speak to reads off the stored text. Some characters will only say part of it, and either cut it off, or say their own text after a single box of the stored text. This can result in some humorous results, such as the King of Red Lions talking about how fine he looks, or the Tingle Tuner telling you not to touch it with filthy hands.
This can be combined with Chest Storage to prevent your screen from going black when opening chests with cutscenes. See below for details.
Chest Storage
By opening a chest with Storage active, you store the collection of the item. While you have the collection stored, you can clip partially into walls and walk up incredibly steep slopes, even trees.
If you store a chest that opens with a scene (Piece of Heart, dungeon item, etc), then leave the quadrant or go into a loading zone, the chest will remain closed, and can be reobtained. Opening such a chest will also make nearly everything pitch black, until you do one of the aforementioned things.
However, it is possible to prevent your screen from going black by using text storage. To do this, store text off of a sign, KoRL, etc. Note: If the text takes up more than one text box, you must use the wind waker to get the text to the green arrow on the text box before the last text box before you open the chest. Now open the chest and mash through the text. This will end the chest cutscene later than traditional text storage would, yet early enough so that you do not get the item from the chest--preventing your screen from turning black while still giving you chest storage.
Door Storage
When you store opening a door, the door freezes, and becomes unable to be opened. After you store a door, if you open another door, one of two things will happen. - Link walks to the middle point between the two doors. The room Link is standing in unloads, and both of the rooms that you opened are loaded. - After storing a door and opening another, Link goes through the door like normal. When you go back through the door, the door you stored is gone, can be walked through, and can still be opened.
It is currently unknown how to force one of the two results, if it's even possible.
Scene Interruption
By activating a scene with Storage on, you can interrupt a scene. Depending on what kind of scene it is, you can walk around during the scene, or even erase the scene. In some cases, a scene getting erased will render you trapped forever, with no way to progress.
Camera Lock
After you activate Storage, if you use any item that changes the camera to a fixed position, it'll get stuck that way until you go into a warp point, or use another item that sets the camera in a fixed position. Locking the camera with the Wind Waker enables you to Superswim.
Heart Piece Duplication
Discovered by Jiano
Perform Storage, then get Chest Storage on a chest with a Heart Piece in it. Leave the quadrant, or go into a house. You'll have the Heart Piece, and the chest you opened will be closed, allowing you to reobtain it for as many times as you're willing to wait for Forest Water to expire. However, the usefulness of this is very limited, as you cannot go over the limit of 20 Heart Containers.
Page by Razor7581