The Legend of Zelda
Adventure of Link
A Link to the Past
The Wand of Gamelon
The Faces of Evil
Ocarina of Time
Link's Awakening DX
Oracle of Seasons
Oracle of Ages
The Wind Waker
Four Swords Adventures
The Minish Cap
Link's Crossbow Training
Ocarina of Time 3D
The Wind Waker HD
A Link Between Worlds
Majora's Mask 3D
Twilight Princess HD
Breath of the Wild
Link's Awakening (2019)
Skyward Sword HD
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Ocarina of Time
All Dungeons rules
You must complete the following objectives:
Obtain all Spiritual Stones (Eg. Zora's Sapphire) and Medallions (Eg. Fire Medallion) by triggering the blue warp at the end of each dungeon
Complete the game (reach the "The End" screen)
Timing ends at the start of the Ganon death cutscene.
Ocarina of Time rules
Timing starts when selecting "Yes" (or equivalent) on the file select screen.
When game completion is required, timing ends on first frame of any cutscene that naturally occurs after final hit on Ganon.
If defeating Ganon, this is the first frame of the final blow cutscene
If warping into the credits, this is the first frame of the fade in cutscene (i.e no visible hud, no dialog boxes)
When running on Wii Virtual Console, only unmodified wads of NTSC 1.2 J, NTSC 1.2 U, or PAL 1.1 Wii are allowed.
Using savestates (e.g. Wii U Virtual Console) is banned.
Emulator Specific Rules
Runs performed on an emulator are not valid candidates for verification.
You must use Project 64 1.6 or Project 64 1.7. All other emulators are banned.
You must use the default settings for emulation.
Tricks or glitches exclusive to 1.0/1.1 cannot be used.
Wii U VC
No runs to display.