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Link's Awakening DX
Beat the game with the "No Wrong Warp" and "No Out of Bounds" rulesets in effect.
100% requires getting all instruments, heart pieces, photographs, every item including the coloured tunic (either; runners choice) from the colour dungeon, including the boomerang which you get by completing the trading quest, and the three item capacity upgrades for bombs, arrows, and magic powder. You must also get the Level 2 sword (Sea Shell Sword) by collecting 20 of the Secret Shells. Although there are 26 sea shells in the game, only 20 are required to get the sword, so only 20 are required for 100%.
Link's Awakening DX rules
All versions (1.0/1.1/1.2) are allowed.
Game Boy Color
Game Boy Advance
Super Game Boy 2
Gamecube Game Boy Player
3DS Virtual Console
Gambatte revision 537 or higher
BGB version 1.4.3 or higher
- Super Gameboy
- All other emulators
For all categories, timing starts at file select and ends when the screen fades to white, after Link touches the stairs that spawn at the end of the Dethyl fight.
U+D/L+R is banned in all categories.
Stealing items from the shop is allowed, as is dying to the shop keeper when stealing items, and does not count in categories where no deathwarp rules are in effect.
"No WW" means no Wrong Warping using any glitch that sends link to unintended map tiles. This includes the Dog House Glitch, the Eagle Tower wrong warp in the mini-boss room, and others.
"No OoB" means no out of bounds glitches that allow link to unnaturally bypass normal screen transition boundaries by clipping through solid objects (this does not include wall clipping).