Map Glitch

First discovered by zeldagamern01

Trick Description

The Map Glitch is a trick that disables most triggers that would cause a new area to load, such as walking from Kakariko Village to Hyrule Field, and also disables many triggers that would reset the current area, like falling out of bounds.

It's important to note that the option to warp from the map screen is disabled by default. The ability to do so is obtained after the portal over Kakariko Gorge is opened.

How To

Map Warp + Midna Button Cancel Method (GCN Only)

Discovered by zeldagamern01
  1. Press D-right and Z at the same time
  2. Select any warp destination on the Map Screen
  3. If successful, Midna will talk to you, interrupting the warp.

Optional: If you are struggling to press both D-right and Z at the same time you can unplug your controller, hold both D-right and Z, and then plug your controller back in. This will cause the game to read both inputs on the same frame

Map Screen Delay Method (All Early Versions, Anywhere)

Discovered by mzxrules

On the Wii version, the game does not seem to register the Map Button and the Midna Button being pressed simultaneously. However, there is a way around this.

  1. Equip an item that will play a short cutscene when used. This will be used to delay the Map Screen from opening. These are some of the items that are known to work:
    • A bottle filled with most anything
    • Auru's Note
    • Ashie's Sketch
  2. Press D-Right (GCN)/ 2 Button (Wii) and use the item at the same time. If done correctly, the Map sound effect will play, but the animation will prevent the map from opening.
  3. Just as the animation finishes, press the Midna Button. The timing is tricky since Midna can appear before the Map will.
  4. Select any warp destination on the Map Screen

If successful, Midna will talk to you, interrupting the warp.

Map Warp + Action Button Cancel Method (All Early Versions, Easy)

Discovered by mzxrules

This method is easier than the Map Screen Delay Method, but is more limiting in where it can be activated

  1. Find something that can be talked to or read with A
  2. Press D-Right and A at the same time (GCN), or A and 2 at the same time (Wii)
  3. Select any warp destination on the Map Screen

If successful, you will read/talk instead of warping.

Map Warp + Animation Item Cancel Method (All Versions, Anywhere)

Discovered by Swordlink90

On later releases of Twilight Princess, cancelling a warp with the methods above won't disable the loading triggers on a map. However, it is believed that this method works for all versions

  1. Equip an item that will play a short cutscene when used. These are some of the items that should work:
    • A bottle filled with most anything
    • Auru's Note
    • Ashie's Sketch
  2. Open up the Map Screen with D-Right (GCN)/ 2 Button (Wii), select any location, and choose to warp there.
  3. As the Map Screen closes, immediately use the item chosen at step one afterwards. This part requires perfect timing, so it's easiest just to rapidly press the item button

If successful, you will take out the item instead of warping

Midna Warp + Fast Action Button Cancel Method (All Versions)

Discovered by mzxrules

Unlike the other methods, this one can be done without having the ability to warp off of the map screen. However, it seems that it can only be done as a Wolf, with Midna riding on your back.

  1. Go up to either a howling stone or a patch of horse reeds as a wolf. Midna must be on your back for this to work
  2. Press the Midna Button, then select a warp location, and choose to warp there
  3. Rapidly press A to interact with the Howling Stone or Horse Reeds. If successful, the warp will be interrupted.

Note: The reason this trick only works on Howling Stones or Horse Reeds is because of how long it takes for the A button to re-appear after talking to Midna. With most objects there is about a second long delay before the A button re-appears, but with these two the A Button re-appears almost instantly.

Additional Notes

  • Activating Map Glitch and then opening a door that Link can go through without falling will distort Link's collisions and minimize his hitbox (much in the same way as Chest Storage does in TWW), allowing you to roll up steep slopes. There is, however, no practical use for this.
  • Activating Map Glitch and then opening a door that when Link walks through it he falls will cause the game to softlock.
  • Falling into a void with Map Glitch active will cause the game to softlock as the respawn trigger will no longer be active.
  • Though the respawn trigger is inactive, falling into a void and using a jumpslash will give Link some forward momentum and cause him to move forward infinitely. Since bodies of water extend downwards forever, this can be used to reach bodies of water that may otherwise be inaccessible. This same effect can also be achieved with some cutscene triggers, such as can be done to reach the King Bulblin fight in the Bulblin Camp early.
  • Map Glitch can be cancelled either by warping to another area or howling at a howling stone (as is done when preforming Snowpeak Early).
Last updated 06/15/2014 – Razor7581