Back in Time (BiT) is a glitch that exists in Skyward Sword, Twilight Princess, and Wind Waker. It allows you to retain control of Link while on the title screen. Each of these games activate BiT differently, with very different behaviors and uses. In Skyward Sword, Back in Time is extremely useful, allowing manipulation of both save files and the title screen map simultaneously.
To activate BiT, first die. Some useful methods of dying:
Then on the continue prompt, choose continue and reset the game immediately afterwards. You have about a half-second window in which to reset, and you can reset the game with either the Reset button on the Wii or the Reset option in the Home Menu.
If done correctly the title screen will show and Link will spawn in mid-air and fall into a void. He is then dropped back on solid ground by a non-existing Skyloft Knight, and a glitched cutscene will play. You should then gain control of Link, and be able to move around Skyloft.
If the title screen loads normally, then you likely reset before selecting continue. If the game turns black and freezes, then you reset the game too late.
When you start the Back in Time Glitch (BiT), a different version of Skyloft is loaded. Performing a BiTSave will load you in this alternate version of Skyloft as well.
This version of Skyloft has some key differences from the regular Skyloft:
There are a number of bizarre things that can happen during BiT, many of which will crash the game.
There are several useful glitches that employ Back in Time. The four major tricks have their own pages:
Two smaller glitches in BiT that are nonetheless useful are below.
While in BiT, start deleting a file. While the file is still deleting, save at a statue. After the game is done deleting and saving, the file will appear to have one heart, and the name will be a blurred mark. When the file is loaded, Link instantly dies. This is useful for activating BiT easily when Bombs or other damage sources are not an option.
In addition to being a useful way to activate BiT, a corrupt file can also be used to access nightttime BiT, as well as certain scene flags that are only available at the start of the game. This makes it useful for a few Reverse BiTMagic tricks as well.
BiTMagic is a method of modifying your environment during BiT. While originally used just to open the upper and lower academy gates in BiT, it has since been found to be much more flexible. BiTMagic uses flags that are saved to files to modify the environment during BiT, allowing for easier access to various areas while in BiT.
To perform BiTMagic, you just need to make sure that you have the correct flag set on your file. Select that file, then perform some sort of environment change in BiT, such as bonking a tree to reveal a hidden rupee, or obtaining a stamina fruit/rupee for the first time. This will update the desired flag and cause your environment in BiT to change suddenly.
Note: If your file is saved in the Deep Woods, you will not need to make an environment change for the BiTMagic to take effect.
BiTMagic is most commonly used to open the gates leading to the Knight Academy during Skyloft BiT. It is also used to load the thunderhead cutscene for Early Thunderhead and to trigger the Fi text for Early Life Tree Seedling. It can also be used to access the Behind the Temple area from the Sealed Grounds in Faron Back in Time.
Normally, trying to load the Sky during Back in Time crashes the game, since most layers of the Sky cannot be loaded properly in BiT. However, the layer corresponding to the loftwing tutorial can load correctly, and therefore this tutorial can be accessed during BiT. This would normally not be useful, as that tutorial has a boundary that cannot be crossed while on the loftwing. However, the Eldin Light Pillar is within the boundaries of the tutorial.
Using a variant of the Early Light Pillar glitch, it is possible to enable the Eldin Light Pillar on a file that can access the loftwing tutorial during BiT, and therefore reach the surface during BiT. This allows for the Back in Time state to reach the Sealed Grounds, Faron Woods, and Lake Floria, greatly expanding the list of available scene flags for use in Reverse BiTMagic tricks. It also opens up a variety of new statues for new BiTWarps, and allows for Reverse BiTWarps into areas of the surface, such as Ancient Cistern.
To access Faron during BiT, you need a specific file setup. This file must have the following characteristics:
These two things are normally mutually exclusive, but we can save a file at the prompt after the loftwing tutorial, copy it to a spare slot, and later enable the Eldin Light Pillar on that file. To perform this version of the Early Light Pillar trick, we must have:
Then we can load the Ruby Tablet into BiT by obtaining a Stamina Fruit with the Tablet File selected. We then enter the goddess statue with our Target File selected, then place the loaded Ruby Tablet into the pedestal (possibly having to Skyward Strike the crest to raise the pedestal). The light pillar cutscene will begin in BiT, and by starting our Target File at the right time (about 1 second after the second camera change, as the light pillar forms), we can gain access to that pillar on our early game file.
The timing for this Early Light Pillar is somewhat specific; if you go too early, the pillar will not be active, whereas if you go too late, you'll actually Reverse BiTWarp into the Goddess Statue, likely ending up out of bounds and softlocked.
Once we have our file setup correctly, to reach Faron Woods during BiT we can take the following steps:
Reaching Faron Woods itself requires either going through the Sealed Temple, or climbing a log to access the Behind the Temple area directly. The log is generally used for this purpose; BiTMagic can be used to have the log pushed down.
Faron Back in Time is slow to access, meaning that the only tricks that employ it are ones that skip a significant portion of the game. These tricks are possible via Faron BiT:
While the Back In Time Glitch (BiT) is active, it is possible to load items and other information from the other save files by performing a number of actions.
In all cases, the file that the information is loaded from whichever file you have selected when the action occurs. If you haven't selected a file, it will use file 3. If file 3 is empty, it will use file 2, and if that file is empty, it will pick file 1. If all of the files are empty, it will use a BiT file.
Note that some of this documentation may be inaccurate.
Whenever you select a file in the file menu, some things change on your BiT file.
The rupee effects doesn't occur until your rupee count changes or you perform the items/loading zone/chest methods.
When you save over a file during BiT, you will transfer different things from that file.
Note: To unlock Fi using the Saving method, you have to combine it with the item method.
Picking up a Stamina Fruit, Heart, Rupee, or other item with a text box updates the following information:
Entering a loading zone updates the following information:
Starting a cutscene will update the following information:
Opening a chest will update the following information:
When you save, a saving flag is set. If you try to reset the game while the saving flag is set, then all audio is removed and your buttons no longer work. The game will reset once the saving flag is removed. This is done to prevent save corruption by turning off the Wii while saving.
While in BiT, load a file, and save right before the screen fully fades to black. If done right, the saving message should not appear. What will happen is that the saving flag is set, but no save is done, and your file is loaded normally and can be played normal. You will know that the save flag is set if you cannot press the Home button.
When the saving flag is set, attempting to reset the game will result in the Saving Flag glitch. Audio is removed and buttons do not work. You can still use the control stick (to move Link) and use Motion+ (to slash your sword). You can still enter loading zones, and areas are loaded as normal, but the Saving Flag glitch is still in effect. All triggers work normally.
Anything that requires button input is impossible, such as progressing through text and saving. This makes this glitch nearly useless.
Note: Saving at a statue will set the saving flag again, and then remove it when the save is complete, which fixes the saving flag glitch.
These are some loading glitches that allow you to load your file in BiT in unusual ways.
While in BiT, open a door and load a file at the same time. Your file will be loaded in the Area that the door led to.
Loading zones and beds are a little harder, but they are the exact same concept as with the doors. Enter a loading zone, such as to the Goddess Statue or the Waterfall Cave. Load your file as the screen starts to fade to black. BiT should end and the file will load in the Area you were entering.
If you die during BiT and then choose continue and load at the same time, the file you loaded will warp to the respawn location that was set during BiT. BiT is ended.
If no respawn location has been set (i.e. you died with out entering an new Area during BiT), you'll freeze and get a black screen.